internal void Setup(byte teamID, MinimapTrackable obj, bool isCharacterProfile) { _trackedObject = obj; // Set the correct colours var imageComp = GetComponent<Image>(); var trans = GetComponent<RectTransform>(); if (teamID > 0) imageComp.color = teamID == 1 ? Color.blue : Color.red; /* Character profile trackables should be drawn differently from other // trackables. // Characters should be drawn ontop */ if (isCharacterProfile) { trans.sizeDelta = new Vector2(cPlayerIconSize, cPlayerIconSize); _characterProfileImage.sprite = obj.Sprite; } else { // Delete the mask to also get rid of characterProfile image Destroy(transform.GetChild(0).gameObject); if (obj.Sprite) { imageComp.sprite = obj.Sprite; trans.sizeDelta = new Vector2(cWorldObjectIconSize, cWorldObjectIconSize); } } }
public void AddTrackable(MinimapTrackable trackable) { if (!trackable) throw new ArgumentNullException("MINIMAPTRACKER::ADDTRACKER::TRACKABLE_IS_NULL"); var obj = Instantiate(trackedObjectPrefab.gameObject); obj.transform.SetParent(transform); var newTracked = obj.GetComponent<MinimapTrackedObject>(); newTracked.Setup(0, trackable, trackable is CharacterMinimapTrackable); _tracked.Add(newTracked); }