Esempio n. 1
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 /// <summary>
 /// Initializes a new instance of the <see cref="ImageBillboard"/> class.
 /// </summary>
 /// <param name="texture">The texture.</param>
 public ImageBillboard(PackedTexture texture)
 {
     Texture    = texture;
     Size       = new Vector2F(1, 1);
     _alphaTest = 0;
     _blendMode = 1;
 }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="LensFlareElement" /> class.
 /// </summary>
 /// <param name="distance">
 /// The distance of the element: 0 = light source, 1 = center of screen.
 /// Distance can be negative or greater than 1. The default value is 0.
 /// </param>
 /// <param name="scale">
 /// The scale of the element relative to <see cref="LensFlare.Size"/>.
 /// </param>
 /// <param name="rotation">
 /// The angle (in radians) to rotate the element around its center. <see cref="float.NaN"/>
 /// can be set to automatically rotate the element depending on the position of the light
 /// source.
 /// </param>
 /// <param name="color">The color of the element.</param>
 /// <param name="origin">
 /// The origin relative to the image, where (0, 0) is the upper-left corner of the image and
 /// (1, 1) is the lower-right corner of the image.
 /// </param>
 /// <param name="texture">The texture containing the image.</param>
 public LensFlareElement(float distance, Vector2F scale, float rotation, Color color, Vector2F origin, PackedTexture texture)
 {
     Distance = distance;
     Scale    = scale;
     Rotation = rotation;
     Color    = color;
     Origin   = origin;
     Texture  = texture;
 }
Esempio n. 3
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 protected virtual void CloneCore(LensFlareElement source)
 {
     Color    = source.Color;
     Distance = source.Distance;
     Origin   = source.Origin;
     Rotation = source.Rotation;
     Scale    = source.Scale;
     Texture  = source.Texture;
 }
Esempio n. 4
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 /// <summary>
 /// Initializes a new instance of the <see cref="LensFlareElement" /> class.
 /// </summary>
 /// <param name="distance">
 /// The distance of the element: 0 = light source, 1 = center of screen.
 /// Distance can be negative or greater than 1. The default value is 0.
 /// </param>
 /// <param name="scale">
 /// The scale of the element relative to <see cref="LensFlare.Size"/>.
 /// </param>
 /// <param name="rotation">
 /// The angle (in radians) to rotate the element around its center. <see cref="float.NaN"/>
 /// can be set to automatically rotate the element depending on the position of the light
 /// source.
 /// </param>
 /// <param name="color">The color of the element.</param>
 /// <param name="origin">
 /// The origin relative to the image, where (0, 0) is the upper-left corner of the image and
 /// (1, 1) is the lower-right corner of the image.
 /// </param>
 /// <param name="texture">The texture containing the image.</param>
 public LensFlareElement(float distance, float scale, float rotation, Color color, Vector2F origin, PackedTexture texture)
     : this(distance, new Vector2F(scale), rotation, color, origin, texture)
 {
 }