Esempio n. 1
0
 public void Status(Player player)
 {
     MenuChoices.Add(new Text("SegoeUIMono", "Name: " + player.Name, Color.White, Vector2.Zero));
     MenuChoices.Add(new Text("SegoeUIMono", "Strength: ", Color.White, Vector2.Zero));
     MenuChoices.Add(new Text("SegoeUIMono", "Inventory", Color.White, Vector2.Zero));
     MenuChoices.Add(new Text("SegoeUIMono", "Options", Color.White, Vector2.Zero));
     MenuChoices.Add(new Text("SegoeUIMono", "Exit Game", Color.White, Vector2.Zero));
 }
Esempio n. 2
0
 public bool CheckCollisionY(Player player, Point collisionPoint)
 {
     foreach (Tile tile in collisionTiles)
     {
         if (tile.sheetPoint == collisionPoint && player.CollisionRectangle().Intersects(tile.CollisionRectangle()))
         {
             if (player.Y + player.origin.Y > tile.Y + tile.origin.Y - Tile.tileSize / 2 && player.Y + player.origin.Y < tile.Y + tile.origin.Y + Tile.tileSize / 2)
             {
                 return true;
             }
         }
     }
     return false;
 }
Esempio n. 3
0
 public void SetPlayer()
 {
     Tile Start = tileManager.TileGetByColor(StartTile);
     if (Start != null)
     {
         player = new Player("Player", "Soldier", Start.Pos + Start.origin, 5, "Shot");
         player.AddGhosts();
         //enemies.Add(new Enemy(new Point(1, 1), "Enem", Start.Pos + Start.origin, 0.5f));
         //enemies[0].AddGhosts();
     }
     foreach (Tile tile in tileManager.collisionTiles)
     {
         if (tile.sheetPoint == InteractTile)
         {
             int spinThisMuch = 0;
             int tileIndex = tileManager.collisionTiles.IndexOf(tile);
             if (tileManager.GetTile(2, tileIndex).sheetPoint == new Point(5, 0) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(6, 0))
             {
                 spinThisMuch = 1;
             }
             else if (tileManager.GetTile(2, tileIndex).sheetPoint == new Point(9, 0) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(10, 0))
             {
                 spinThisMuch = 3;
             }
             else if (tileManager.GetTile(2, tileIndex).sheetPoint == new Point(11, 0) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(12, 0))
             {
                 spinThisMuch = 2;
             }
             bool[] falseBools = new bool[2];
             falseBools[0] = false;
             falseBools[1] = false;
             Levers.Add(new InteractableTerrain(true, new Point(2, 1), falseBools, "Lever", tile.Pos));
             Levers.Last<InteractableTerrain>().rotation += MathHelper.ToRadians(90 * spinThisMuch);
         }
         if (tile.sheetPoint == EffectTile)
         {
             int spinThisMuch = 0;
             int tileIndex = tileManager.collisionTiles.IndexOf(tile);
             if (tileManager.GetTile(2, tileIndex).sheetPoint == new Point(12, 1) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(12, 2) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(12, 3))
             {
                 spinThisMuch = 3;
             }
             else if (tileManager.GetTile(2, tileIndex).sheetPoint == new Point(9, 3) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(10, 3) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(11, 3))
             {
                 spinThisMuch = 2;
             }
             else if (tileManager.GetTile(2, tileIndex).sheetPoint == new Point(13, 1) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(13, 2) || tileManager.GetTile(2, tileIndex).sheetPoint == new Point(13, 3))
             {
                 spinThisMuch = 1;
             }
             bool[] DoorBools = new bool[3];
             DoorBools[0] = false;
             DoorBools[1] = true;
             DoorBools[2] = false;
             Doors.Add(new InteractableTerrain(false, new Point(3, 1), DoorBools, "Door", tile.Pos));
             Doors.Last<InteractableTerrain>().Switch(new Point(1, 0));
             Doors.Last<InteractableTerrain>().rotation += MathHelper.ToRadians(90 * spinThisMuch);
         }
     }
 }