/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("") { // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("Play Game"); MenuEntry optionsMenuEntry = new MenuEntry("Level Select"); MenuEntry exitMenuEntry = new MenuEntry("Exit"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); }
/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Level Select") { // Create our menu entries. level1 = new MenuEntry(level1Text); level2 = new MenuEntry(level2Text); SetMenuEntryText(); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. back.Selected += OnCancel; level1.Selected += level1_Selected; level2.Selected += level2_Selected; // Add entries to the menu. MenuEntries.Add(level1); MenuEntries.Add(level2); MenuEntries.Add(back); }