Esempio n. 1
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        private void Connection_PeerConnected(NetPeer peer, string token)
        {
            Console.WriteLine(peer.EndPoint + " peer connected: " + token);

              peer.PayloadReceived += Peer_PayloadReceived;
              peer.NotificationReceived += Peer_NotificationReceived;
        }
Esempio n. 2
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    static void Main(string[] args)
    {
        NetConfig.LatencySimulation = true;
        Connector client = new Connector("Sample1.1", false);

        Clock fastClock = new Clock(0.02f);
        Clock slowClock = new Clock(1.0f);
        fastClock.OnFixedUpdate += SendPayload;
        slowClock.OnFixedUpdate += SendNotification;

        Program.peer = client.Connect("127.0.0.1:42324");

        while (true)
        {
          fastClock.Tick();
          slowClock.Tick();
          client.Update();

          if (Console.KeyAvailable)
          {
        ConsoleKeyInfo key = Console.ReadKey(true);
        switch (key.Key)
        {
          case ConsoleKey.F1:
            client.Stop();
            return;

          default:
            break;
        }
          }
        }
    }
Esempio n. 3
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        public void TestReliableCleanup()
        {
            NetPeer netPeer = new NetPeer(null, "Token", false, 0);
              for (int i = 0; i < 20; i++)
            netPeer.QueueNotification(new NetEvent());

              netPeer.OnReceiveCarrier(0, 10, (x) => x = null);
              // First sequence number is 1, so we should have 10 remaining
              Assert.AreEqual(10, netPeer.Outgoing.Count());
        }
Esempio n. 4
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   /// <summary>
   /// Sends a request to connect to a remote peer.
   /// </summary>
   internal SocketError SendConnect(
 NetPeer peer,
 string version)
   {
       lock (this.sendLock)
         {
       int length =
         NetEncoding.PackConnectRequest(
       this.sendBuffer,
       version,
       peer.Token);
       return this.TrySend(peer.EndPoint, this.sendBuffer, length);
         }
   }
Esempio n. 5
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   /// <summary>
   /// Accepts a remote request and sends an affirmative reply.
   /// </summary>
   internal SocketError SendAccept(
 NetPeer peer)
   {
       lock (this.sendLock)
         {
       int length =
       NetEncoding.PackProtocol(
         this.sendBuffer,
         NetPacketType.Accept,
         0,
         0);
       return this.TrySend(peer.EndPoint, this.sendBuffer, length);
         }
   }
Esempio n. 6
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        /// <summary>
        /// Notifies a peer that we are disconnecting. May not arrive.
        /// </summary>
        internal SocketError SendKick(
      NetPeer peer,
      NetCloseReason reason,
      byte userReason = 0)
        {
            // Skip the packet if it's a bad reason (this will cause error output)
              if (NetUtil.ValidateKickReason(reason) == NetCloseReason.INVALID)
            return SocketError.Success;

              lock (this.sendLock)
              {
            int length =
            NetEncoding.PackProtocol(
              this.sendBuffer,
              NetPacketType.Kick,
              (byte)reason,
              userReason);
            return this.TrySend(peer.EndPoint, this.sendBuffer, length);
              }
        }
Esempio n. 7
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   /// <summary>
   /// Sends a generic pong packet.
   /// </summary>
   internal SocketError SendPong(
 NetPeer peer,
 byte pingSeq,
 byte drop)
   {
       lock (this.sendLock)
         {
       int length =
       NetEncoding.PackProtocol(
         this.sendBuffer,
         NetPacketType.Pong,
         pingSeq,
         drop);
       return this.TrySend(peer.EndPoint, this.sendBuffer, length);
         }
   }
Esempio n. 8
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 private void Connection_PeerClosed(NetPeer peer, NetCloseReason reason, byte userKickReason, SocketError error)
 {
     Console.WriteLine("Peer closed due to reason: " + reason);
 }
Esempio n. 9
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        /// <summary>
        /// Reads payload data from the given buffer.
        /// </summary>
        internal static bool ReadPayload(
      Func<NetEventType, NetPeer, NetEvent> eventFactory,
      NetPeer peer,
      byte[] buffer,
      int length,
      out ushort sequence,
      out NetEvent evnt)
        {
            evnt = null;

              // Read header (already know the type)
              sequence = NetEncoding.ReadU16(buffer, 1);
              int position = NetEncoding.PAYLOAD_HEADER_SIZE;

              ushort dataLength = (ushort)(length - position);
              if ((position + dataLength) > length)
            return false; // We're reading past the end of the packet data

              evnt = eventFactory.Invoke(NetEventType.Payload, peer);
              return evnt.ReadData(buffer, position, dataLength); ;
        }
Esempio n. 10
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   /// <summary>
   /// Sends a scheduled notification message.
   /// </summary>
   internal SocketError SendNotifications(
 NetPeer peer)
   {
       lock (this.sendLock)
         {
       int packedLength =
         NetEncoding.PackCarrier(
       this.sendBuffer,
       peer.NotificationAck,
       peer.GetFirstSequence(),
       peer.Outgoing);
       int length = packedLength;
       return this.TrySend(peer.EndPoint, this.sendBuffer, length);
         }
   }
Esempio n. 11
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   /// <summary>
   /// Immediately sends out a payload to a peer.
   /// </summary>
   internal SocketError SendPayload(
 NetPeer peer,
 ushort sequence,
 byte[] data,
 ushort length)
   {
       return this.controller.SendPayload(peer, sequence, data, length);
   }
Esempio n. 12
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 /// <summary>
 /// Immediately sends out a disconnect message to a peer.
 /// </summary>
 internal void SendKick(NetPeer peer, byte reason)
 {
     this.controller.SendKick(peer, reason);
 }
Esempio n. 13
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   /// <summary>
   /// Adds an outgoing notification to the controller processing queue.
   /// </summary>
   internal void QueueNotification(
 NetPeer peer,
 byte[] buffer,
 ushort length)
   {
       this.controller.QueueNotification(peer, buffer, length);
   }
Esempio n. 14
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 private void Peer_NotificationReceived(NetPeer peer, byte[] data, int dataLength)
 {
     Console.WriteLine(peer.EndPoint + " got notification: \"" + Encoding.UTF8.GetString(data, 0, dataLength) + "\"");
       Console.WriteLine(
     peer.Traffic.Ping + "ms " +
     (peer.Traffic.LocalLoss * 100.0f) + "% " +
     (peer.Traffic.RemoteLoss * 100.0f) + "% " +
     (peer.Traffic.LocalDrop * 100.0f) + "% " +
     (peer.Traffic.RemoteDrop * 100.0f) + "%");
 }
Esempio n. 15
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 private static NetEvent CreateEvent(NetEventType type, NetPeer peer)
 {
     NetEvent evnt = new NetEvent();
       evnt.Initialize(type, peer);
       return evnt;
 }
Esempio n. 16
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        /// <summary>
        /// Reads a collection of notifications packed in the buffer.
        /// </summary>
        internal static bool ReadCarrier(
      Func<NetEventType, NetPeer, NetEvent> eventFactory,
      NetPeer peer,
      byte[] buffer,
      int length,
      out ushort notificationAck,
      out ushort notificationSeq,
      Queue<NetEvent> destinationQueue)
        {
            // Read header (already know the type)
              notificationAck = NetEncoding.ReadU16(buffer, 1);
              notificationSeq = NetEncoding.ReadU16(buffer, 3);
              int position = NetEncoding.CARRIER_HEADER_SIZE;

              // Validate
              int maxDataPack = NetEncoding.MAX_NOTIFICATION_PACK;
              if ((position > length) || ((length - position) > maxDataPack))
            return false;

              // Read notifications
              while (position < length)
              {
            NetEvent evnt = eventFactory.Invoke(NetEventType.Notification, peer);
            int bytesRead =
              NetEncoding.ReadNotification(buffer, length, position, evnt);
            if (bytesRead < 0)
              return false;

            destinationQueue.Enqueue(evnt);
            position += bytesRead;
              }

              return true;
        }
Esempio n. 17
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   /// <summary>
   /// Immediately sends out a payload to a peer.
   /// </summary>
   internal SocketError SendPayload(
 NetPeer peer,
 ushort sequence,
 byte[] data,
 ushort dataLength)
   {
       lock (this.sendLock)
         {
       int size =
         NetEncoding.PackPayload(this.sendBuffer, sequence, data, dataLength);
       return this.TrySend(peer.EndPoint, this.sendBuffer, size);
         }
   }
Esempio n. 18
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   /// <summary>
   /// Sends a generic ping packet.
   /// </summary>
   internal SocketError SendPing(
 NetPeer peer,
 long curTime)
   {
       lock (this.sendLock)
         {
       int length =
       NetEncoding.PackProtocol(
         this.sendBuffer,
         NetPacketType.Ping,
         peer.GeneratePing(curTime),
         peer.GenerateLoss());
       return this.TrySend(peer.EndPoint, this.sendBuffer, length);
         }
   }
Esempio n. 19
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 private void Peer_PayloadReceived(NetPeer peer, byte[] data, int dataLength)
 {
     //Console.WriteLine(peer.EndPoint + " got payload: \"" + Encoding.UTF8.GetString(data, 0, dataLength) + "\"");
 }