//public Vector2 ScaleVector { get; set; } // Constructors public Card(string name, Texture2D cardTexture, Texture2D cardBack, Dictionary <string, Button> buttons) { CardTexture = cardTexture; BackTexture = cardBack; CurrentTexture = cardBack; Dice = new BasicDie(); Name = name; Buttons = buttons; ScaleVector = new Vector2(.40f, .40f); Rng = new Random(); }
public Player(int armor, int health, int gold, int food, Dictionary <string, Texture2D> spellIcons) { Armor = armor; Health = health; Gold = gold; Food = food; Rank = 1; //DungeonLevel = 1; DungeonArea = 1; HasFoughtMonster = false; playerDice = new BasicDie(); Spells = new List <Spell>(); SpellIcons = spellIcons; }