Esempio n. 1
0
 public frmResult(frmGamePrep prepForm, frmGame gameForm, string result, int gamesize, int gameScore, TimeSpan gameTime)
 {
     InitializeComponent();
     //initializes properties
     Result          = result;
     GameSize        = gamesize;
     GameForm        = gameForm;
     PrepForm        = prepForm;
     lblMessage.Text = result;
     GameScore       = gameScore;
     GameTime        = gameTime;
     DetermineDifficulty(GameSize);
     lblScoreNum.Text = GameScore + "";
     //creates new datatable and makes it the source of the datagridview
     dt = new DataTable();
     dgScores.DataSource = dt;
     dt.Columns.Add("Player", typeof(string));
     dt.Columns.Add("Difficulty", typeof(string));
     dt.Columns.Add("Score", typeof(int));
     dt.Columns.Add("Time", typeof(string));
     //Read from text file
     Scores = ReadFile();
     //if the game is lost, prevent the user from entering initials
     if (GameScore <= 0)
     {
         tbInitials.Enabled  = false;
         tbInitials.Visible  = false;
         btnAddScore.Enabled = false;
         btnAddScore.Visible = false;
         lblScoreText.Text   = "";
         lblScoreNum.Text    = "";
         lblCongrats.Text    = "";
         lblInitials.Text    = "";
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Constructor, takes the original form as a parameter in order to pass to the results form,
        /// takes gridSize to specify the size of the Board and of the button grid shown.
        /// </summary>
        /// <param name="prepForm"></param>
        /// <param name="gridSize"></param>
        public frmGame(frmGamePrep prepForm, int gridSize)
        {
            InitializeComponent();
            PrepForm = prepForm;
            GameSize = gridSize;
            //Create and set up a new board object
            board = new Board(gridSize);
            board.SetupLiveNeighbors(gridSize / 2);
            board.CalculateLiveNeighbors();

            //btnGrid contains the button controls
            btnGrid = new Button[gridSize, gridSize];

            //populate the grid with buttons
            PopulateGrid(gridSize);

            //start the stopwatch and timer
            swGameTime.Start();
            tmrGameTimer.Start();
            //grant the timer a new tick event
            tmrGameTimer.Tick += TmrGameTimer_Tick;
        }