Esempio n. 1
0
        // Field unit rightclick event (setting flag)
        private void FieldUnit_right_click(object sender, System.EventArgs e)
        {
            FieldUnit fu = sender as FieldUnit;

            // If it is flag, remove it and return
            if (fu.Flag)
            {
                fu.Flag    = false;
                fu.Content = "";
                mineCounter++;
                txtMineCounter.Text = mineCounter.ToString();
                return;
            }

            // If mine counter is 0 then can't put more flags
            if (mineCounter == 0)
            {
                return;
            }

            fu.Flag = true;

            // Attaches flag image to the button
            fu.Content = new Image
            {
                Source            = new BitmapImage(new Uri("Resources/flag.png", UriKind.Relative)),
                VerticalAlignment = VerticalAlignment.Center
            };
            mineCounter--;
            txtMineCounter.Text = mineCounter.ToString();
        }
Esempio n. 2
0
        // Field unit click event
        private void FieldUnit_click(object sender, System.EventArgs e)
        {
            FieldUnit fu = sender as FieldUnit;

            // Checking if it's start of game
            if (startOfGame)
            {
                startOfGame = false;
                dTimer.Start();
                int indexOfFirstFieldUnit = Field.Children.IndexOf(fu);
                InitializeField(indexOfFirstFieldUnit);
            }
            if (fu.Flag)
            {
                return;
            }

            OpenField(fu);

            // Check if all units that does not have mine are opened
            if (AllOpened())
            {
                GameWon();
            }
        }
Esempio n. 3
0
        // Creating field units
        private void PrepareField()
        {
            this.startOfGame = true;
            for (int i = 0; i < this.fieldWidth; i++)
            {
                for (int j = 0; j < this.fieldWidth; j++)
                {
                    FieldUnit fu = new FieldUnit(false, 0, i, j);
                    listOfUnits.Add(fu);
                    fu.Style = FindResource("FieldUnitStyle") as Style;
                    Grid.SetRow(fu, i);
                    Grid.SetColumn(fu, j);
                    Field.Children.Add(fu);

                    // Adding field unit events
                    fu.Click += FieldUnit_click;

                    fu.PreviewMouseLeftButtonDown += delegate
                    {
                        if (fu.Flag)
                        {
                            return;
                        }
                        btnSmiley.Content = smiley_click;
                    };

                    fu.PreviewMouseLeftButtonUp += delegate
                    {
                        btnSmiley.Content = smiley;
                    };

                    fu.MouseRightButtonUp += FieldUnit_right_click;
                }
            }
        }
Esempio n. 4
0
        // Ending the game (stepped on mine)
        private void GameOver(FieldUnit fu = null)
        {
            dTimer.Stop();

            if (fu != null)
            {
                fu.IsEnabled = false;
                // Attaches mine-blown image to the button
                fu.Content = new Image
                {
                    Source            = new BitmapImage(new Uri("Resources/mine-blown.png", UriKind.Relative)),
                    VerticalAlignment = VerticalAlignment.Center
                };
            }

            // Show other mines and disable filed units
            foreach (FieldUnit funit in listOfUnits)
            {
                funit.IsEnabled = false;
                if (funit.Bomb)
                {
                    if (funit == fu || funit.Flag)
                    {
                        continue;
                    }

                    funit.Content = new Image
                    {
                        Source            = new BitmapImage(new Uri("Resources/mine.png", UriKind.Relative)),
                        VerticalAlignment = VerticalAlignment.Center
                    };
                }
                // If unit does not containt bomb and has a flag marker, put notMine image to it
                else
                {
                    if (funit.Flag)
                    {
                        funit.Content = new Image
                        {
                            Source            = new BitmapImage(new Uri("Resources/notMine.png", UriKind.Relative)),
                            VerticalAlignment = VerticalAlignment.Center
                        };
                    }
                }
            }

            // Putting dead smiley face on smiley button
            btnSmiley.Content = new Image
            {
                Source            = new BitmapImage(new Uri("Resources/Smiley-dead.png", UriKind.Relative)),
                VerticalAlignment = VerticalAlignment.Center
            };
        }
Esempio n. 5
0
        // Initializing field units with bombs and other data such as nearby bombs
        private void InitializeField(int indexOfFirstFieldUnit)
        {
            this.rnd = new Random();
            int        fieldUnitNumber = (int)Math.Pow(this.fieldWidth, 2);
            List <int> listOfBombs     = new List <int>(this.fieldWidth);

            // First opened field unit can't have the bomb
            listOfBombs.Add(indexOfFirstFieldUnit);
            int rng;

            for (int k = 0; k < this.bombNumber; k++)
            {
                rng = rnd.Next(0, fieldUnitNumber - 1);
                if (listOfBombs.Contains(rng))
                {
                    k--;
                    continue;
                }
                else
                {
                    listOfBombs.Add(rng);
                    listOfUnits[rng].Bomb        = true;
                    listOfUnits[rng].NearbyBombs = -1;
                    listOfUnits[rng].IsOpened    = false;
                    int row = Grid.GetRow(listOfUnits[rng]);
                    int col = Grid.GetColumn(listOfUnits[rng]);

                    // updating 'nearby bombs' value to units around bomb-initialized unit
                    for (int i = -1; i < 2; i++)
                    {
                        for (int j = -1; j < 2; j++)
                        {
                            int r = row + i;
                            int c = col + j;

                            if (r < 0 || r > fieldWidth - 1 || c < 0 || c > fieldWidth - 1)
                            {
                                continue;
                            }

                            FieldUnit unit = FieldUnit.GetUnit(listOfUnits, r, c);

                            if (unit.Bomb || (i == 0 && j == 0))
                            {
                                continue;
                            }

                            unit.NearbyBombs++;
                        }
                    }
                }
            }
        }
Esempio n. 6
0
        // Recursive function that opens field units
        private void OpenField(FieldUnit fu)
        {
            fu.IsOpened = true;

            int row    = Grid.GetRow(fu);
            int column = Grid.GetColumn(fu);

            TextBlock tb = new TextBlock
            {
                HorizontalAlignment = HorizontalAlignment.Center,
                VerticalAlignment   = VerticalAlignment.Center
            };

            if (fu.Bomb)
            {
                GameOver(fu);
                return;
            }
            else
            {
                tb.Text = fu.NearbyBombs.ToString();
            }

            SetTbStyle(tb);
            Field.Children.Remove(fu);
            Border border = new Border
            {
                BorderThickness = new Thickness(1),
                BorderBrush     = new SolidColorBrush(Colors.LightGray),
                Child           = tb
            };

            Grid.SetRow(border, row);
            Grid.SetColumn(border, column);
            Field.Children.Add(border);

            // Opening adjacent field units if field is empty
            if (fu.NearbyBombs == 0)
            {
                for (int i = -1; i < 2; i++)
                {
                    for (int j = -1; j < 2; j++)
                    {
                        int r = row + i;
                        int c = column + j;

                        if (r < 0 || r > fieldWidth - 1 || c < 0 || c > fieldWidth - 1 ||
                            (i == 0 && j == 0))
                        {
                            continue;
                        }

                        FieldUnit unit = FieldUnit.GetUnit(listOfUnits, r, c);

                        // If it's already open or if it's marked with flag, continue
                        if (unit.IsOpened || unit.Flag)
                        {
                            continue;
                        }
                        else
                        {
                            OpenField(unit);
                        }
                    }
                }
            }
            else
            {
                return;
            }
        }