public void SetupBoard() { for (var i = 1; i <= Width; i++) { for (var i1 = 1; i1 <= Height; i1++) { var c = new Cell { XLoc = i - 1, YLoc = i1 - 1, CellState = 1, CellType = 0, CellSize = 50, Board = this }; c.SetupDesign(); c.MouseDown += Cell_MouseClick; this.Cells[i - 1, i1 - 1] = c; this.Minesweeper.Controls.Add(c); } } }
public void SetupBoard() { var c = new Cell { CellState = CellState.Closed, CellType = CellType.Regular, CellSize = 50, Board = this }; c.SetupDesign(); c.MouseDown += Cell_MouseClick; this.Cells[0, 0] = c; this.Minesweeper.Controls.Add(c); }
public void SetupBoard() { for (var i = 0; i < Width; i++) { for (var j = 0; j < Height; j++) { var c = new Cell { XLoc = i, YLoc = j, CellState = CellState.Closed, CellType = CellType.Regular, CellSize = 50, Board = this }; c.SetupDesign(); c.MouseDown += Cell_MouseClick; this.Cells[i, j] = c; this.Minesweeper.Controls.Add(c); } } }