/// <summary>
        /// Only for some testing values
        /// </summary>
        public void InitDefault()
        {
            Birth.AddKey(0, 1.0f);
            Life.AddKey(0, 10.0f);
            Thickness.AddKey(0, 1.0f);
            Velocity.AddKey(0, new Vector3(0, 1, 0));


            MyAnimatedPropertyVector4 colorKey = new MyAnimatedPropertyVector4(Color.Name);

            colorKey.AddKey(0, new Vector4(1, 0, 0, 1));
            colorKey.AddKey(1, new Vector4(0, 0, 1, 1));
            Color.AddKey(0, colorKey);

            MyAnimatedPropertyFloat radiusKey = new MyAnimatedPropertyFloat(Radius.Name);

            radiusKey.AddKey(0, 1.0f);
            Radius.AddKey(0, radiusKey);

            MyAnimatedPropertyInt materialKey = new MyAnimatedPropertyInt(Material.Name);

            materialKey.AddKey(0, (int)MyTransparentMaterialEnum.Smoke);
            Material.AddKey(0, materialKey);

            LODBirth.AddKey(0, 1.0f);
            LODRadius.AddKey(0, 1.0f);

            UseLayerSorting.SetValue(false);
            SortLayer.SetValue(-1);
        }
        public override IMyConstProperty Duplicate()
        {
            MyAnimatedPropertyFloat prop = new MyAnimatedPropertyFloat(Name);

            Duplicate(prop);
            return(prop);
        }