Esempio n. 1
0
        public static void CollectRenderElements(List<MyRenderElement> renderElements, List<MyRenderElement> transparentRenderElements, MyEntity entity, MyModel model, bool collectTransparentElements)
        {
            // MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("LoadInDraw");
            if (model.LoadState == LoadState.Unloaded)
            {
                //model.LoadInDraw(LoadingMode.Background);
                model.LoadInDraw(LoadingMode.Immediate);
                return;
            }
            if (model.LoadState == LoadState.Loading)
                return;

            // MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
            var drawMatrix = entity.GetWorldMatrixForDraw();


            int meshCount = model.GetMeshList().Count;
            for (int i = 0; i < meshCount; i++)
            {
                MyMesh mesh = model.GetMeshList()[i];
                // MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("Add render element");

                //if (mesh.Materials[entity.MaterialIndex].DrawTechnique == MyMeshDrawTechnique.DECAL ||
                //    mesh.Materials[entity.MaterialIndex].DrawTechnique == MyMeshDrawTechnique.HOLO)
                //    continue;

                MyMeshMaterial material = entity.GetMaterial(mesh);

                bool createElement = true;

                if (createElement)
                {
                    MyRenderElement renderElement;
                    AllocateRenderElement(out renderElement);

                    //renderElement.DebugName = entity.Name;
                    renderElement.Entity = entity;

                    renderElement.VertexBuffer = model.VertexBuffer;
                    renderElement.IndexBuffer = model.IndexBuffer;
                    renderElement.VertexCount = model.GetVerticesCount();
                    renderElement.VertexDeclaration = model.GetVertexDeclaration();
                    renderElement.VertexStride = model.GetVertexStride();

                    renderElement.IndexStart = mesh.IndexStart;
                    renderElement.TriCount = mesh.TriCount;

                    //renderElement.UseChannels = model.UseChannels;
                    //renderElement.MaskTexture = model.MaskTexture;

                    renderElement.WorldMatrixForDraw = drawMatrix;

                    renderElement.WorldMatrix = entity.WorldMatrix;

                    renderElement.Material = material;
                    renderElement.DrawTechnique = material.DrawTechnique;
                    renderElement.VoxelBatch = null;

                    Debug.Assert(renderElement.VertexBuffer != null, "Vertex buffer cannot be null!");
                    Debug.Assert(renderElement.IndexBuffer != null, "Index buffer cannot be null!");

                    if (material.DrawTechnique == MyMeshDrawTechnique.HOLO)
                    {
                        if (collectTransparentElements)
                            transparentRenderElements.Add(renderElement);
                    }
                    else
                    {

                        renderElements.Add(renderElement);
                    }
                }

                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
            }
        }
        public MyIntersectionResultLineTriangleEx? GetIntersectionInNearSpace(MyEntity entity, ref MyLine worldLine, bool convertLine)
        {
            if (!entity.IsVisible())
                 return null;

            MyLine line = worldLine;

            if (convertLine)
            {
                ConvertLineToNearWorldCoordinates(ref line);
            }

            Matrix drawMatrix = entity.GetWorldMatrixForDraw();
            drawMatrix.Translation += MyCamera.Position;
            Matrix worldInv = Matrix.Invert(drawMatrix);

            MyIntersectionResultLineTriangleEx? ret = entity.ModelLod0.GetTrianglePruningStructure().GetIntersectionWithLine(entity, ref line, ref worldInv, IntersectionFlags.ALL_TRIANGLES);
            if (ret == null)
            {
                foreach (MyEntity child in entity.Children)
                {
                    if (!child.IsVisible())
                        continue;

                    drawMatrix = child.GetWorldMatrixForDraw();
                    drawMatrix.Translation += MyCamera.Position;
                    worldInv = Matrix.Invert(drawMatrix);

                    System.Diagnostics.Debug.Assert(!float.IsNaN(worldInv.M11));

                    ret = child.ModelLod0.GetTrianglePruningStructure().GetIntersectionWithLine(child, ref line, ref worldInv, IntersectionFlags.ALL_TRIANGLES);
                    if (ret != null)
                        return ret;
                }
            }

            return ret;
        }