Esempio n. 1
0
        protected override void Awake()
        {
            int     row         = 0;
            Vector2 elementSize = _missionButtonPrefab.GetComponent <RectTransform>().sizeDelta;

            foreach (var mission in _availableMissions)
            {
                MissionButton mb = Instantiate(_missionButtonPrefab, _listScrolling.transform);
                mb.transform.localPosition = new Vector2(0, -row * elementSize.y - (row + 1) * _spacingBetweenButtons.y);
                row++;
                mb.Initialize(this, _listScrolling, mission, GetStyleForMission(mission));
            }

            foreach (var mission in _playerActiveMissions)
            {
                MissionButton mb = Instantiate(_missionButtonPrefab, _listScrolling.transform);
                mb.transform.localPosition = new Vector2(0, -row * elementSize.y - (row + 1) * _spacingBetweenButtons.y);
                row++;
                mb.Initialize(this, _listScrolling, mission, GetStyleForMission(mission));
            }

            if (_listScrolling.transform.childCount > 0)
            {
                MissionButton firstButton = _listScrolling.transform.GetChild(0).GetComponent <MissionButton>();
                _firstSelectedObject = firstButton.GetComponent <Button>();
            }

            base.Awake();
        }
Esempio n. 2
0
        public void CancelMission(MissionButton button, Mission mission)
        {
            Mission cancelledMission = _playerActiveMissions.Find(x => x == mission);

            if (cancelledMission != null)
            {
                _cancelMission.Raise(new CancelMissionEA(cancelledMission));
                button.UpdateStyle(GetStyleForMission(mission));
            }
        }
Esempio n. 3
0
        public void AcceptMission(MissionButton button, Mission mission)
        {
            Mission acceptedMission = _availableMissions.Find(x => x == mission);

            if (acceptedMission != null)
            {
                _acceptMission.Raise(new AcceptMissionEA(acceptedMission));
                button.UpdateStyle(GetStyleForMission(mission));
            }
        }