public BlankScreen(Graphics.Graphics graphics) { TestEntity = new PlayerTest(); Console.WriteLine(TestEntity.Hitbox.ToString()); TestEntity.Animating = false; Scene = new BasicMapScene(); //Scene.AmbientLight = Color.White;//new Color(20, 20, 20); TestEntity.LightSize = 0f; //int x = graphics.GetGraphicsDeviceManager().GraphicsDevice.Viewport.Width / 2; //int y = graphics.GetGraphicsDeviceManager().GraphicsDevice.Viewport.Height / 2; //TestEntity.Position = new Vector2(x + (32 * 32), y + (25 * 32) - 64); //Scene.AddEntity(TestEntity); //player entity //FakeSunEntity = new AnnoyingLightEntityTest(); //Scene.AddEntity(FakeSunEntity); //lol }
public BasicMapScene() { Map = BasicTileMap.CreateTestMap(); Camera = new Camera2D(); TestPlayer = new PlayerTest(); }