public ConfirmTransactionClient(WindowClick wc, bool accept)
 {
     this.WindowID = wc.WindowID;
     this.ActionID = wc.ActionID;
     this.Accepted = accept;
 }
Esempio n. 2
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 static bool BlockClick(Client player, WindowClick wc)
 {
     player.SendToClient(new ConfirmTransactionServer(wc, false));
     return true;
 }
Esempio n. 3
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        /// <summary>
        /// Return true to block
        /// </summary>
        public static bool ProtectChestsClick(VanillaSession rs, WindowClick wc)
        {
            if (wc.WindowID == 0) //player inventory, allow
                return false;

            if (rs.Player.Admin() && rs.Mode == GameMode.Creative)
                return false;

            if (rs.OpenWindows.ContainsKey(wc.WindowID) == false)
            {
                rs.TellSystem(Chat.Red, "Window not open");
                return BlockClick(rs.Player, wc);
            }
            var w = rs.OpenWindows [wc.WindowID];

            if (w.Region == null)
                return false; //not in a region, allow

            switch (w.Region.Type)
            {
                case Protected.Type:
                case Honeypot.Type:
                    break;
                default:
                    return false;
            }

            if (w.Region.IsResident(rs.Player))
                return false; //residents allow

            //Allow some open types
            if (w.Window.InventoryType == "CraftingTable")
                return false;
            if (w.Window.InventoryType == "Enchant")
                return false;
            if (w.Window.InventoryType == "Anvil")
                return false;
            if (w.Window.WindowTitle == "container.enderchest")
                return false;

            if (w.Region.Type == Protected.Type)
                return BlockClick(rs.Player, wc);

            if (w.Region.Type == Honeypot.Type)
            {
                if (wc.Slot == 11 || wc.Slot == 13 || wc.Slot == 15)
                {
                    if (rs.Player.Admin())
                    {
                        rs.TellSystem(Chat.White, "This spot is protected");
                        return false;
                    }
                    Honeypot.Trigger(rs.Player, w.Region);
                    return true;
                }
            }

            return true;
        }
 public ConfirmTransactionClient(WindowClick wc, bool accept)
 {
     this.WindowID = wc.WindowID;
     this.ActionID = wc.ActionID;
     this.Accepted = accept;
 }