Esempio n. 1
0
        static void Run()
        {
            DateTime nextUpdate = DateTime.Now;
			
            while (active)
            {
                try
                {
                    TcpClient client = new TcpClient();
                    client.Connect(IPAddress.Loopback, port);
                    var stream = client.GetStream();
                    var reader = new BinaryReader(stream);
                    writer = new BinaryWriter(stream);
                    
                    Console.WriteLine("Listening on proxy");
					
                    Connected = true;
					
                    while (true)
                    {
                        TimeSpan wait = nextUpdate - DateTime.Now;
                        if (wait.Ticks > 0)
                            Thread.Sleep(wait);
                        nextUpdate = DateTime.Now.Add(PlayerHistory.StepSize);
						
                        //Console.WriteLine ("Sending");
                        ControlMessage cm = new ControlMessage();
                        cm.PlayerUpdate = true;
                        Send(cm);
						
                        int length = reader.ReadInt32();
                        byte[] data = reader.ReadBytes(length);
                        PlayersUpdate pu = Json.Deserialize<PlayersUpdate>(data);
                        if (pu.List == null)
                            continue;
                        Players = pu;
                        //Console.WriteLine ("Got reply");
						
                        foreach (var p in Players.List)
                            PlayerHistory.Update(p);
						
                        if (Update != null)
                            Update();
                    }
                } catch (SocketException se)
                {
                    Console.WriteLine(se.Message);
                    Thread.Sleep(1000);
                } catch (IOException ioe)
                {
                    Console.WriteLine(ioe.Message);
                    Thread.Sleep(1000);
                } catch (ObjectDisposedException ode)
                {
                    Console.WriteLine(ode.Message);
                    Thread.Sleep(1000);
                } finally
                {
                    Connected = false;
                    if (writer != null)
                        writer.Dispose();
                    Players = new PlayersUpdate();
                    Players.List = new List<MineProxy.Control.Player>();
                    if (Update != null)
                        Update();
                }
            }
        }
Esempio n. 2
0
 static void Send(ControlMessage cm)
 {
     byte[] data = Json.Serialize(cm);
     try
     {
         lock (writer)
         {
             writer.Write((int)data.Length);
             writer.Write(data);
             writer.Flush();
         }
     } catch (ObjectDisposedException)
     {
     }
 }
Esempio n. 3
0
 public static void Tp(string player, CoordDouble position, Dimensions dimension)
 {
     ControlMessage cm = new ControlMessage();
     cm.TP = new TpPlayer();
     cm.TP.Username = player;
     cm.TP.Position = position;
     cm.TP.Dimension = (int)dimension;
     Send(cm);
 }
Esempio n. 4
0
 public static void Kick(MineProxy.Control.Player player, string reason)
 {
     ControlMessage cm = new ControlMessage();
     cm.Kick = new Kick();
     cm.Kick.Username = player.Username;
     cm.Kick.Reason = reason;
     Send(cm);
 }
Esempio n. 5
0
 public static void Pardon(string username)
 {
     ControlMessage cm = new ControlMessage();
     cm.Pardon = new Pardon();
     cm.Pardon.Username = username;
     Send(cm);
 }
Esempio n. 6
0
 public static void Ban(string player, DateTime until, string reason)
 {
     ControlMessage cm = new ControlMessage();
     cm.Ban = new Ban();
     cm.Ban.BannedUntil = until;
     cm.Ban.Username = player;
     cm.Ban.Reason = reason;
     Send(cm);
 }