Esempio n. 1
0
        public static void OnStartGame()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                return;
            }
#endif
#if UNITY_EDITOR_WIN
            System.Diagnostics.StackTrace st = new System.Diagnostics.StackTrace(true);
            System.Diagnostics.StackFrame sf = st.GetFrame(0);
            string path = sf.GetFileName();

            path = path.Replace("Core\\LuaHookSetup.cs", "Plugins\\EasyHook64.dll");
            IntPtr ptr = LoadLibrary(path);
            if (ptr == null)
            {
                Debug.LogError("dont't move dll file to other place");
                return;
            }
#endif
            if (isInite)
            {
                return;
            }

            isInite = true;
            setting = LuaDeepProfilerSetting.Instance;
            LuaProfiler.mainThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
            if (setting.isNeedCapture)
            {
                Screen.SetResolution(480, 270, true);
            }

#if UNITY_EDITOR
            if (setting.isDeepLuaProfiler)
            {
                LuaDLL.Uninstall();
                LuaDLL.HookLoadLibrary();
                LuaDLL.BindEasyHook();
                //LuaDLL.Install();

                if (setting.isCleanMode)
                {
                    LuaProfilerPrecompileSetting.CompileLuaScript(false);
                }
            }
#endif

            if (setting.isDeepLuaProfiler || setting.isDeepMonoProfiler || setting.isCleanMode)
            {
                GameObject go = new GameObject();
                go.name      = "MikuLuaProfiler";
                go.hideFlags = HideFlags.HideAndDontSave;
                DontDestroyOnLoad(go);
                go.AddComponent <HookLuaSetup>();
                if (!setting.isLocal)
                {
                    NetWorkClient.ConnectServer(setting.ip, setting.port);
                }
            }
        }
Esempio n. 2
0
 public static void MarkStaticServer()
 {
     NetWorkClient.SendMessage(Record());
 }
Esempio n. 3
0
        public static void SendRemoveRef(string funName, string funAddr, byte type)
        {
            LuaRefInfo refInfo = LuaRefInfo.Create(0, funName, funAddr, type);

            NetWorkClient.SendMessage(refInfo);
        }
Esempio n. 4
0
 public static void DiffServer()
 {
     NetWorkClient.SendMessage(Diff());
 }
Esempio n. 5
0
        public static void EndSample(IntPtr luaState)
        {
            if (!IsMainThread)
            {
                return;
            }

            if (beginSampleMemoryStack.Count <= 0)
            {
                return;
            }
            long   nowMemoryCount = LuaLib.GetLuaMemory(luaState);
            long   nowMonoCount   = GC.GetTotalMemory(false);
            Sample sample         = beginSampleMemoryStack.Pop();

            sample.costTime = (int)(getcurrentTime - sample.currentTime);
            var monoGC = nowMonoCount - sample.currentMonoMemory;
            var luaGC  = nowMemoryCount - sample.currentLuaMemory;

            sample.currentLuaMemory  = (int)nowMemoryCount;
            sample.currentMonoMemory = (int)nowMonoCount;
            sample.costLuaGC         = (int)luaGC;
            sample.costMonoGC        = (int)monoGC;

            if (sample.childs.Count > 0)
            {
                long mono_gc = 0;
                long lua_gc  = 0;
                for (int i = 0, imax = sample.childs.Count; i < imax; i++)
                {
                    Sample c = sample.childs[i];
                    lua_gc  += c.costLuaGC;
                    mono_gc += c.costMonoGC;
                }
                sample.costLuaGC  = (int)Math.Max(lua_gc, luaGC);
                sample.costMonoGC = (int)Math.Max(mono_gc, monoGC);
            }

            if (!sample.CheckSampleValid())
            {
                sample.Restore();
                return;
            }
            sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null;
            //UnityEngine.Debug.Log(sample.name);
            if (beginSampleMemoryStack.Count == 0)
            {
                var setting = LuaDeepProfilerSetting.Instance;
                if (setting == null)
                {
                    return;
                }
                if (setting != null && setting.isNeedCapture)
                {
                    //迟钝了
                    if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costLuaGC > setting.captureLuaGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else if (sample.costMonoGC > setting.captureMonoGC)
                    {
                        sample.captureUrl = Sample.Capture();
                    }
                    else
                    {
                        sample.captureUrl = null;
                    }
                }
                NetWorkClient.SendMessage(sample);
            }
            //释放掉被累加的Sample
            if (beginSampleMemoryStack.Count != 0 && sample.fahter == null)
            {
                sample.Restore();
            }
        }