public Guess() { random = new Random(); clock = new Clock(480); clock.Start(); availableNotes = new List<Pitch>(); availableNotes.Add(Pitch.C3); availableNotes.Add(Pitch.CSharp3); availableNotes.Add(Pitch.D3); availableNotes.Add(Pitch.DSharp3); availableNotes.Add(Pitch.E3); availableNotes.Add(Pitch.F3); availableNotes.Add(Pitch.FSharp3); availableNotes.Add(Pitch.G3); availableNotes.Add(Pitch.GSharp3); availableNotes.Add(Pitch.A3); availableNotes.Add(Pitch.ASharp3); availableNotes.Add(Pitch.B4); availableNotes.Add(Pitch.C4); availableNotes.Add(Pitch.CSharp4); availableNotes.Add(Pitch.D4); availableNotes.Add(Pitch.DSharp4); availableNotes.Add(Pitch.E4); availableNotes.Add(Pitch.F4); availableNotes.Add(Pitch.FSharp4); availableNotes.Add(Pitch.G4); availableNotes.Add(Pitch.GSharp4); availableNotes.Add(Pitch.A4); availableNotes.Add(Pitch.ASharp4); availableNotes.Add(Pitch.B4); }
public override void Run() { // Prompt user to choose an output device (or if there is only one, use that one). OutputDevice outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole(); if(outputDevice==null) { Console.WriteLine("No output devices, so can't run this example."); ExampleUtil.PressAnyKeyToContinue(); return; } outputDevice.Open(); Console.WriteLine("Playing an arpeggiated C chord and then bending it down."); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 0); outputDevice.SendPitchBend(Channel.Channel1, 8192); // Play C, E, G in half second intervals. outputDevice.SendNoteOn(Channel.Channel1, Pitch.C4, 80); Thread.Sleep(500); outputDevice.SendNoteOn(Channel.Channel1, Pitch.E4, 80); Thread.Sleep(500); outputDevice.SendNoteOn(Channel.Channel1, Pitch.G4, 80); Thread.Sleep(500); // Now apply the sustain pedal. outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 127); // Now release the C chord notes, but they should keep ringing because of the sustain pedal. outputDevice.SendNoteOff(Channel.Channel1, Pitch.C4, 80); outputDevice.SendNoteOff(Channel.Channel1, Pitch.E4, 80); outputDevice.SendNoteOff(Channel.Channel1, Pitch.G4, 80); // Now bend the pitches down. for(int i=0; i<17; ++i) { outputDevice.SendPitchBend(Channel.Channel1, 8192 - i * 450); Thread.Sleep(200); } // Now release the sustain pedal, which should silence the notes, then center the pitch bend again. outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 0); outputDevice.SendPitchBend(Channel.Channel1, 8192); Console.WriteLine("Playing the first two bars of Mary Had a Little Lamb..."); Clock clock = new Clock(120); clock.Schedule(new NoteOnMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 0)); clock.Schedule(new NoteOffMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 1)); clock.Schedule(new NoteOnMessage(outputDevice, Channel.Channel1, Pitch.D4, 80, 1)); clock.Schedule(new NoteOffMessage(outputDevice, Channel.Channel1, Pitch.D4, 80, 2)); clock.Schedule(new NoteOnMessage(outputDevice, Channel.Channel1, Pitch.C4, 80, 2)); clock.Schedule(new NoteOffMessage(outputDevice, Channel.Channel1, Pitch.C4, 80, 3)); clock.Schedule(new NoteOnMessage(outputDevice, Channel.Channel1, Pitch.D4, 80, 3)); clock.Schedule(new NoteOffMessage(outputDevice, Channel.Channel1, Pitch.D4, 80, 4)); clock.Schedule(new NoteOnMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 4)); clock.Schedule(new NoteOffMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 5)); clock.Schedule(new NoteOnMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 5)); clock.Schedule(new NoteOffMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 6)); clock.Schedule(new NoteOnMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 6)); clock.Schedule(new NoteOffMessage(outputDevice, Channel.Channel1, Pitch.E4, 80, 7)); clock.Start(); Thread.Sleep(5000); clock.Stop(); Console.WriteLine("Playing sustained chord runs up the keyboard..."); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 127); PlayChordRun(outputDevice, new Chord("C"), 100); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 0); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 127); PlayChordRun(outputDevice, new Chord("F"), 100); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 0); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 127); PlayChordRun(outputDevice, new Chord("G"), 100); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 0); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 127); PlayChordRun(outputDevice, new Chord("C"), 100); Thread.Sleep(2000); outputDevice.SendControlChange(Channel.Channel1, Control.SustainPedal, 0); // Close the output device. outputDevice.Close(); // All done. Console.WriteLine(); ExampleUtil.PressAnyKeyToContinue(); }
public override void Run() { // Create a clock running at the specified beats per minute. int beatsPerMinute = 180; Clock clock = new Clock(beatsPerMinute); // Utility function prompts user to choose an output device (or if there is only one, // returns that one). OutputDevice outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole(); if (outputDevice == null) { Console.WriteLine("No output devices, so can't run this example."); ExampleUtil.PressAnyKeyToContinue(); return; } outputDevice.Open(); // Utility function prompts user to choose an input device (or if there is only one, // returns that one). InputDevice inputDevice = ExampleUtil.ChooseInputDeviceFromConsole(); if (inputDevice != null) { inputDevice.Open(); } Arpeggiator arpeggiator = new Arpeggiator(inputDevice, outputDevice, clock); Console.WriteLine("Press Escape when finished."); clock.Start(); if (inputDevice != null) { inputDevice.StartReceiving(clock); } while (true) { ConsoleKeyInfo keyInfo = Console.ReadKey(true); if (keyInfo.Key == ConsoleKey.Escape) { break; } Note note; if (ExampleUtil.IsMockNote(keyInfo.Key, out note)) { NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, note, 100, clock.BeatTime); NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, note, 100, clock.BeatTime+1); clock.Schedule(noteOn); clock.Schedule(noteOff); arpeggiator.NoteOn(noteOn); arpeggiator.NoteOff(noteOff); } } clock.Stop(); // Close the devices. outputDevice.Close(); if (inputDevice != null) { inputDevice.StopReceiving(); inputDevice.Close(); } // All done. }
public override void Run() { // Create a clock running at the specified beats per minute. int beatsPerMinute = 180; Clock clock = new Clock(beatsPerMinute); // Prompt user to choose an output device (or if there is only one, use that one. OutputDevice outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole(); if (outputDevice == null) { Console.WriteLine("No output devices, so can't run this example."); ExampleUtil.PressAnyKeyToContinue(); return; } outputDevice.Open(); // Prompt user to choose an input device (or if there is only one, use that one). InputDevice inputDevice = ExampleUtil.ChooseInputDeviceFromConsole(); if (inputDevice != null) { inputDevice.Open(); } Arpeggiator arpeggiator = new Arpeggiator(inputDevice, outputDevice, clock); Drummer drummer = new Drummer(clock, outputDevice, 4); clock.Start(); if (inputDevice != null) { inputDevice.StartReceiving(clock); } bool done = false; while (!done) { Console.Clear(); Console.WriteLine("BPM = {0}, Playing = {1}, Arpeggiator Mode = {2}", clock.BeatsPerMinute, clock.IsRunning, arpeggiator.Status); Console.WriteLine("Escape : Quit"); Console.WriteLine("Down : Slower"); Console.WriteLine("Up: Faster"); Console.WriteLine("Left: Previous Chord or Scale"); Console.WriteLine("Right: Next Chord or Scale"); Console.WriteLine("Space = Toggle Play"); Console.WriteLine("Enter = Toggle Scales/Chords"); ConsoleKey key = Console.ReadKey(true).Key; Pitch pitch; if (key == ConsoleKey.Escape) { done = true; } else if (key == ConsoleKey.DownArrow) { clock.BeatsPerMinute -= 2; } else if (key == ConsoleKey.UpArrow) { clock.BeatsPerMinute += 2; } else if (key == ConsoleKey.RightArrow) { arpeggiator.Change(1); } else if (key == ConsoleKey.LeftArrow) { arpeggiator.Change(-1); } else if (key == ConsoleKey.Spacebar) { if (clock.IsRunning) { clock.Stop(); if (inputDevice != null) { inputDevice.StopReceiving(); } outputDevice.SilenceAllNotes(); } else { clock.Start(); if (inputDevice != null) { inputDevice.StartReceiving(clock); } } } else if (key == ConsoleKey.Enter) { arpeggiator.ToggleMode(); } else if (ExampleUtil.IsMockPitch(key, out pitch)) { // We've hit a QUERTY key which is meant to simulate a MIDI note, so // send the Note On to the output device and tell the arpeggiator. NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, pitch, 100, clock.Time); clock.Schedule(noteOn); arpeggiator.NoteOn(noteOn); // We don't get key release events for the console, so schedule a // simulated Note Off one beat from now. NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, pitch, 100, clock.Time + 1); CallbackMessage.CallbackType noteOffCallback = beatTime => { arpeggiator.NoteOff(noteOff); }; clock.Schedule(new CallbackMessage(beatTime => arpeggiator.NoteOff(noteOff), noteOff.Time)); } } if (clock.IsRunning) { clock.Stop(); if (inputDevice != null) { inputDevice.StopReceiving(); } outputDevice.SilenceAllNotes(); } outputDevice.Close(); if (inputDevice != null) { inputDevice.Close(); inputDevice.RemoveAllEventHandlers(); } // All done. }
public override void Run() { if (OutputDevice.InstalledDevices.Count == 0) { Console.WriteLine("Can't do anything with no output device."); return; } float beatsPerMinute = 180; Clock clock = new Clock(beatsPerMinute); OutputDevice outputDevice = OutputDevice.InstalledDevices[0]; outputDevice.Open(); Drummer drummer = new Drummer(clock, outputDevice, 4); InputDevice inputDevice = null; if (InputDevice.InstalledDevices.Count > 0) { // Just pick the first input device. This will throw an exception if there isn't // one. inputDevice = InputDevice.InstalledDevices[0]; inputDevice.Open(); } Scaler scaler = new Scaler(clock, inputDevice, outputDevice); clock.Start(); if (inputDevice != null) { inputDevice.StartReceiving(clock); } bool done = false; while (!done) { Console.Clear(); Console.WriteLine("BPM = {0}, Playing = {1}, Scale = {2}", clock.BeatsPerMinute, clock.IsRunning, scaler.GetScaletoUse()); Console.WriteLine("Escape : Quit"); Console.WriteLine("Down : Slower"); Console.WriteLine("Up: Faster"); Console.WriteLine("Left: Previous Scale"); Console.WriteLine("Right: Next Scale"); Console.WriteLine("Space = Toggle Play"); ConsoleKey key = Console.ReadKey(true).Key; Note note; if (key == ConsoleKey.Escape) { done = true; } else if (key == ConsoleKey.DownArrow) { clock.BeatsPerMinute -= 2; } else if (key == ConsoleKey.UpArrow) { clock.BeatsPerMinute += 2; } else if (key == ConsoleKey.RightArrow) { scaler.NextScale(); } else if (key == ConsoleKey.LeftArrow) { scaler.PreviousScale(); } else if (key == ConsoleKey.Spacebar) { if (clock.IsRunning) { clock.Stop(); if (inputDevice != null) { inputDevice.StopReceiving(); } outputDevice.SilenceAllNotes(); } else { clock.Start(); if (inputDevice != null) { inputDevice.StartReceiving(clock); } } } else if (key == ConsoleKey.D1) { NoteOnMessage msg = new NoteOnMessage(outputDevice, Channel.Channel1, Note.C4, 80, clock.BeatTime); NoteOffMessage msg2 = new NoteOffMessage(outputDevice, Channel.Channel1, Note.C4, 80, clock.BeatTime+0.99f); clock.Schedule(msg); clock.Schedule(msg2); scaler.NoteOn(msg); } else if (ExampleUtil.IsMockNote(key, out note)) { NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, note, 100, clock.BeatTime); NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, note, 100, clock.BeatTime + 1); clock.Schedule(noteOn); clock.Schedule(noteOff); scaler.NoteOn(noteOn); } } if (clock.IsRunning) { clock.Stop(); if (inputDevice != null) { inputDevice.StopReceiving(); } outputDevice.SilenceAllNotes(); } outputDevice.Close(); if (inputDevice != null) { inputDevice.Close(); } }
void clock(LaunchpadDevice device) { Clock warten = new Clock(160); warten.Start(); device[1, 1].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[2, 1].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[1, 2].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[6, 1].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[5, 1].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[6, 2].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[1, 5].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[1, 6].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[2, 6].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[6, 5].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[5, 6].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[6, 6].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); bool stop = false; while (stop == false) { if (warten.Time == 1 || warten.Time == 5) { if (warten.Time >= 3) { stop = true; warten.Stop(); device[3, 4].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[4, 3].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[4, 4].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[3, 3].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); System.Threading.Thread.Sleep(375); device.Reset(); break; } else { device[3, 4].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[4, 3].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[4, 4].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[3, 3].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); } } else if (warten.Time == 2) { device[3, 4].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); device[4, 3].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); device[4, 4].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); device[3, 3].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); } else if (warten.Time == 3) { device[3, 4].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[4, 3].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[4, 4].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); device[3, 3].SetBrightness(ButtonBrightness.Full, ButtonBrightness.Full); } else if (warten.Time == 4) { device[3, 4].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); device[4, 3].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); device[4, 4].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); device[3, 3].SetBrightness(ButtonBrightness.Off, ButtonBrightness.Off); } } }