Esempio n. 1
0
        public void SetUp()
        {
            _game = new TestGameBase();
            var graphicsDeviceManager = new GraphicsDeviceManager(_game);
#if XNA
            graphicsDeviceManager.ApplyChanges();
#else
            graphicsDeviceManager.CreateDevice();
#endif
        }
Esempio n. 2
0
        public CCApplication(Game game, GraphicsDeviceManager graphics)
            : base(game)
        {
            this.game = game;
            this.graphics = graphics;
            this.content = game.Content;

            // MonoGame 3D
#if MONO3D
            if (graphics.GraphicsDevice == null)
            {
                graphics.CreateDevice();
            }
#endif
#if WINDOWS || XBOX || XBOX360
            graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated);
#endif
            game.Window.OrientationChanged += Window_OrientationChanged;

            TouchPanel.EnabledGestures = GestureType.Tap;

            //m_pTouch = new CCTouch();
            //m_pSet = new List<CCTouch>();
            m_pTouches = new LinkedList<CCTouch>();
            m_pTouchMap = new Dictionary<int, LinkedListNode<CCTouch>>();

            m_fScreenScaleFactor = 1.0f;

#warning "set height and width as Graphics.Device.Viewport"

#if WP7 || WINPHONE || WINDOWS_PHONE
            m_rcViewPort = new Rectangle(0, 0, 800, 480); //graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
            _size = new CCSize(800,480);
#elif !WINDOWS && !XBOX && !XBOX360
            if (graphics.GraphicsDevice == null)
            {
                graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated);
            }
            else
            {
                m_rcViewPort = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
                _size = new CCSize(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height);
            }
#endif
        }