Esempio n. 1
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 public TankObject( Vector2 position, float rotation, Colors color, KeySet keys, float scale, int shotlimit, int shottime, int fencelimit, int fencetime, float speed, float bulletspeed, string teamString, bool teamShield, bool teamGhost, bool selfish )
 {
     Position = position;
     OP = position;
     angle = rotation;
     OR = MathHelper.ToRadians( rotation );
     TankColor = color;
     Keys = keys;
     IsInGame = true;
     IsOfficiallyOut = false;
     Score = 0;
     OS = scale;
     Scale = scale;
     ShotLimit = shotlimit;
     ShotTime = shottime;
     FenceLimit = fencelimit;
     FenceTime = fencetime;
     random = new Random();
     OSP = speed;
     Speed = OSP;
     BulletSpeed = bulletspeed;
     TeamString = teamString;
     TeamShield = teamShield;
     TeamGhost = teamGhost;
     Selfish = selfish;
 }
Esempio n. 2
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        public Laser(object father, ContentManager content, Colors color, Point start, Point end)
            : this(father, content, color, (int)start.X, (int)start.Y, 800, 20)
        {
            this.End = end;

            Angle = (float)Math.Asin((end.Y - start.Y) / this.Width);
            if (start.X > end.X) Angle = 180 - Angle;
        }
Esempio n. 3
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        public Button(ContentManager content, Colors borderbrush, int x, int y, int width, int height)
        {
            Border = content.Load<Texture2D>("Images/Laser/" + borderbrush.ToString());

            rec1 = new Rectangle(x, y, width, 6);
            rec2 = new Rectangle(x, y + height - 6, width, 6);
            rec3 = new Rectangle(x + 6, y + 3, height - 6, 6);
            rec4 = new Rectangle(x + width, y + 3, height - 6, 6);
            Rec = new Rectangle(x, y, width, height);
        }
Esempio n. 4
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 public Wall(Game game, Pointf position, Size size, Colors color)
     : base(game, position, size, new Velocity(), (int)color)
 {
     mBlocksOnCollision = true;
     isHorizontal = true;
     if (size.Height > size.Width)
     {
         isHorizontal = false;
     }
 }
Esempio n. 5
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        public Emitter(ContentManager content, Colors color, int x, int y, float angle)
            : base(x,y,60,60)
        {
            this.Foreground = content.Load<Texture2D>(@"Images/Emitter/" + color.ToString());
            this.Origin = new Vector2(Width / 2, Height / 2);

            //0向上/90向右/180向下/270向左
            this.Angle = angle;

            this.Laser = new Laser(this, content, color, this.X, this.Y - 10, angle - 90);
        }
Esempio n. 6
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 public Concealer( GameTime gameTime )
     : base(gameTime, 10000)
 {
     toSwitch = random.Next( 2 ) == 0;
     if ( Owner != null )
     {
         SwitchedTank = Owner;
         origColor = Owner.TankColor;
         origKeys = Owner.Keys;
     }
 }
Esempio n. 7
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 public Bubble(Colors color)
 {
     this.color = color;
     this.positionPixels = new Vector2(235, 382);
     popTimer = 0;
     popped = false;
     popping = false;
     popScale = 1;
     popAlpha = 1;
     fallTimer = 0;
     fallen = false;
     falling = false;
     sourceRectangle = getSourceRectangle();
     colorVector = getColorVector();
     worldPosition = new Vector3(-7, -11, 8);
     angularVelocity = 0;
     angle = 0;
     acceleration = new Vector2(0, 0);
 }
Esempio n. 8
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 public Bubble(Colors color, int x, int y, Texture2D tex)
 {
     this.texture = tex;
     this.color = color;
     this.gridPosition = new Vector2(x, y);
     this.positionPixels = this.gridToPixels(0);
     popTimer = 0;
     popped = false;
     popping = false;
     popScale = 1;
     popAlpha = 1;
     fallTimer = 0;
     fallen = false;
     falling = false;
     sourceRectangle = getSourceRectangle();
     colorVector = getColorVector();
     worldPosition = new Vector3(gridPosition.X * 2 - RAMP_SIZE + 5 + (gridPosition.Y % 2), -RAMP_SIZE + 1,
                                         gridPosition.Y * 1.94f - RAMP_SIZE * 1.5f /*,
                                         bubble.gridPosition.Y - RAMP_SIZE + 1 0.0f*/);
 }
Esempio n. 9
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        public void switchColorsForwards()
        {
            prevColor = currentColor;

            switch (currentColor)
            {
                case Colors.red:
                    currentColor = Colors.blue;
                    break;
                case Colors.blue:
                    currentColor = Colors.yellow;
                    break;
                case Colors.yellow:
                    currentColor = Colors.red;
                    break;
                default:
                    Console.WriteLine("OOPS");
                    break;
            }
        }
Esempio n. 10
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 public override void DoPickup( TankObject[] Tanks, HashSet<ProjectileObject> Projectiles, HashSet<FenceObject> Fences )
 {
     if ( SwitchedTank == null )
     {
         SwitchedTank = Owner;
         origColor = Owner.TankColor;
         origKeys = Owner.Keys;
     }
     if ( !didSwitch && Tanks.Count<TankObject>(x => x.IsInGame) > 1)
     {
         HashSet<TankObject> TankSet = new HashSet<TankObject>( Tanks );
         foreach ( TankObject tank in Tanks )
         {
             if ( !tank.IsInGame || tank == Owner )
             {
                 TankSet.Remove( tank );
             }
         }
         SwitchedTank = ( TankSet.ToArray<TankObject>() )[ random.Next( TankSet.Count ) ];
         if ( toSwitch )
         {
             Vector2 OwnerPos = Owner.Position;
             float OwnerRot = Owner.Rotation;
             float OwnerScale = Owner.Scale;
             Owner.Position = SwitchedTank.Position;
             Owner.Rotation = SwitchedTank.Rotation;
             Owner.Scale = SwitchedTank.Scale;
             SwitchedTank.Position = OwnerPos;
             SwitchedTank.Rotation = OwnerRot;
             SwitchedTank.Scale = OwnerScale;
         }
         didSwitch = true;
     }
     Owner.TankColor = SwitchedTank.TankColor;
     Owner.Keys = SwitchedTank.Keys;
 }
Esempio n. 11
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 public Switch(ContentManager content, Colors color, int x,int y)
     : base(x,y,60,60,color)
 {
     this.Foreground = content.Load<Texture2D>(@"Images/Switch/" + color.ToString() + "_off");
     this.Background = content.Load<Texture2D>(@"Images/Switch/" + color.ToString() + "_on");
 }
Esempio n. 12
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 public Sprite(int x ,int y, int width, int height, Colors color)
     : this(x,y,width,height)
 {
     m_color = color;
 }
Esempio n. 13
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 public Receiver(ContentManager content , Colors color, int x ,int y)
     : base(x,y,60,60,color)
 {
     this.Foreground = content.Load<Texture2D>(@"Images/Receiver/" + color.ToString());
     this.Background = content.Load<Texture2D>(@"Images/Receiver/selected_" + color.ToString());
 }
Esempio n. 14
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 public void SetColor(Colors color)
 {
     this.Color = color;
     this.Foreground = Content.Load<Texture2D>(@"Images/Laser/" + color);
     this.Background = Content.Load<Texture2D>(@"Images/Laser/selected_" + color);
 }
Esempio n. 15
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 public Laser(object father, ContentManager content, Colors color, int x, int y, float angle)
     : this(father, content, color,x,y,800,20)
 {
     Angle = angle;
 }
Esempio n. 16
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 /// <summary>
 /// Loads the Colors in the settings.ini with the given setting.
 /// </summary>
 /// <param name="setting">The setting to load the Colors from/</param>
 /// <param name="defaultSetting">The default value in case of failure.</param>
 /// <returns>The loaded color.</returns>
 private Colors LoadSetting( string setting, Colors defaultSetting )
 {
     string color = LoadSetting( setting );
     Colors set;
     try
     {
         set = (Colors)Enum.Parse( typeof( Colors ), color );
     }
     catch ( Exception ) { set = defaultSetting; }
     Settings.Add( setting, Tuple.Create<Type, object>( set.GetType(), set ) );
     return set;
 }
Esempio n. 17
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 /// <summary>Загружает цвет игрока</summary>
 /// <param name="color">Цвет.</param>
 private void LoadColor(Colors color)
 {
     switch (color)
       {
     case Colors.Blue: { _Color = Color.Blue; break; }
     case Colors.Green: { _Color = Color.Green; break; }
     case Colors.Red: { _Color = Color.Red; break; }
     case Colors.Yellow: { _Color = Color.Yellow; break; }
       }
 }
Esempio n. 18
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 public Wall(ContentManager content, Colors color, int x,int y)
     : base(x,y,60,60,color)
 {
     Foreground = content.Load<Texture2D>(@"Images/Wall/" + color.ToString());
     sourceRectangle = new Rectangle(5, 5, 60, 60);
 }
Esempio n. 19
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 public Button(ContentManager content, Colors borderbrush, string image, int x, int y, int width, int height)
     : this(content, borderbrush, x, y, width, height)
 {
     Foreground = content.Load<Texture2D>(image);
 }
Esempio n. 20
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 private Colors LoadSetting( string setting, Colors defaultSetting )
 {
     string color = LoadSetting( setting );
     try
     {
         return ( Colors )Enum.Parse( typeof( Colors ), color );
     }
     catch ( Exception ) { return defaultSetting; }
 }
Esempio n. 21
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 private Laser(object father, ContentManager content, Colors color, int x, int y, int width, int height)
     : base(x,y,width,height,color)
 {
     this.Content = content;
     this.Foreground = content.Load<Texture2D>(@"Images/Laser/" + color);
     this.Background = content.Load<Texture2D>(@"Images/Laser/selected_" + color);
     this.Father = father;
     this.Depth = 0.6f;
     Origin = new Vector2(0, 20);
     this.Y -= 10;
     foreOrigin = new Vector2(0, 10);
     foreRectangle = new Rectangle(this.X,this.Y,this.Width,10);
 }
Esempio n. 22
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 public WorldButton(ContentManager content, Colors borderBrush, int world, int x, int y, int width, int height)
     : base(content, borderBrush, "Images/Level/w" + world, x, y, width, height)
 {
 }
Esempio n. 23
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 public void calculateColor()
 {
     int zeros = 0;
     int ones = 0;
     foreach (byte tag in culture) {
         if (tag == 0) {
             zeros++;
         } else if (tag == 1) {
             ones++;
         }
     }
     if (zeros > ones) {
         color = Colors.RED;
     } else {
         color = Colors.BLUE;
     }
 }
Esempio n. 24
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 public Tank( string name, Vector2 startPosition, float startAngle, KeySet keys, Colors color, float speed, Projectile originalProjectile, int BulletLimit, int FenceLimit, int FenceTime, float Scale, bool AI, PlayerIndex index )
 {
     this.Name = name;
     this.Speed = speed;
     this.originalSpeed = speed;
     this.originalPosition = startPosition;
     this.originalAngle = startAngle;
     this.Keys = keys;
     this.OriginalKeys = keys;
     this.TankColor = color;
     this.OriginalColor = color;
     this.Origin = new Vector2( 16, 16 );
     this.originalProjectile = originalProjectile;
     this.ProjectileLimit = BulletLimit;
     this.FenceLimit = FenceLimit;
     this.originalScale = Scale;
     this.Scale = Scale;
     this.FenceLifeTime = FenceTime;
     this.TurnSpeed = 5;
     this.AI = AI;
     this.r = new Random( 10 );
     this.index = index;
     Reset( false );
 }