Esempio n. 1
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        public AndroidGameWindow(AndroidGameActivity activity, Game game)
        {
            _game = game;
            Initialize(activity);

            game.Services.AddService(typeof(View), GameView);
        }
        public AndroidGameWindow(AndroidGameActivity activity, Game game)
        {
            _game = game;
            Initialize(activity);

            game.Services.AddService(typeof(View), GameView);
        }
        public static ActivityAttribute GetActivityAttribute(this AndroidGameActivity obj)
        {
            var attr = obj.GetType().GetCustomAttributes(typeof(ActivityAttribute), true);

            if (attr != null)
            {
                return((ActivityAttribute)attr[0]);
            }
            return(null);
        }
		public TextureAtlas ReadTextureJsonFile (AndroidGameActivity activity, string jsonFile, Texture2D texture)
#endif
		{
			var regions = new Dictionary<string, TextureRegion>();

			string jsonText = null;
#if WINDOWS
			jsonText = File.ReadAllText(jsonFile);
#elif ANDROID

			using (var inputStram = activity.Assets.Open(jsonFile))
			{
				jsonText = new StreamReader(inputStram).ReadToEnd();
			}
#endif
			JObject data = JObject.Parse(jsonText);

			foreach (JToken frame in data["frames"])
			{
				Rectangle textureAtlasArea;

				string filename = Path.GetFileNameWithoutExtension((string) frame["filename"]);

				bool rotated = Read(frame, "rotated", false);

				JToken details = frame["frame"];
				int x = Read(details, "x", 0);
				int y = Read(details, "y", 0);
				int width = Read(details, "w", 0);
				int height = Read(details, "h", 0);

				if (rotated)
				{
					// The image inside our texture map is rotated so swap width and height
					textureAtlasArea = new Rectangle(x, y, height, width);
				}
				else
				{
					textureAtlasArea = new Rectangle(x, y, width, height);
				}

				regions.Add(filename, new TextureRegion(texture, rotated, textureAtlasArea));
			}

			return new TextureAtlas(texture, regions);
		}
        public AndroidGameWindow(AndroidGameActivity activity, Game game)
        {
            _game = game;

            Point size;

            if (Build.VERSION.SdkInt < BuildVersionCodes.JellyBean)
            {
                size.X = activity.Resources.DisplayMetrics.WidthPixels;
                size.Y = activity.Resources.DisplayMetrics.HeightPixels;
            }
            else
            {
                Android.Graphics.Point p = new Android.Graphics.Point();
                activity.WindowManager.DefaultDisplay.GetRealSize(p);
                size.X = p.X;
                size.Y = p.Y;
            }

            Initialize(activity, size);

            game.Services.AddService(typeof(View), GameView);
        }
 /// <summary>
 /// Constructor. SensorDelay.Ui is passed to the base class as this orientation listener
 /// is just used for flipping the screen orientation, therefore high frequency data is not required.
 /// </summary>
 public OrientationListener(AndroidGameActivity activity)
     : base(activity, SensorDelay.Ui)
 {
     this.activity = activity;
 }
 public OrientationListener(AndroidGameActivity activity) : base(activity, 1)
 {
     this.activity = activity;
 }
Esempio n. 8
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		public OrientationListener(AndroidGameActivity activity) : base(activity, 1)
		{
			this.activity = activity;
		}
Esempio n. 9
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 /// <summary>
 /// Constructor. SensorDelay.Ui is passed to the base class as this orientation listener 
 /// is just used for flipping the screen orientation, therefore high frequency data is not required.
 /// </summary>
 public OrientationListener(AndroidGameActivity activity)
     : base(activity, SensorDelay.Ui)
 {
     this.activity = activity;
 }
Esempio n. 10
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 public OrientationListener(AndroidGameActivity activity) : base(activity, Android.Hardware.SensorDelay.Game)
 {
     this.activity = activity;
 }
Esempio n. 11
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		public OrientationListener(AndroidGameActivity activity) : base(activity, Android.Hardware.SensorDelay.Game)
		{
			this.activity = activity;
		}
Esempio n. 12
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        public Game(AndroidGameActivity context)
        {
            contextInstance = context;
            context.Game = this;

            // Initialize collections
            _services = new GameServiceContainer();
            _gameComponentCollection = new GameComponentCollection();

            view = new AndroidGameWindow(context);
            view.game = this;
            // Initialize GameTime
            _updateGameTime = new GameTime();
            _drawGameTime = new GameTime();
        }
Esempio n. 13
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        /// <summary>
        /// Constructor. SensorDelay.Ui is passed to the base class as this orientation listener 
        /// is just used for flipping the screen orientation, therefore high frequency data is not required.
        /// </summary>
        public OrientationListener(AndroidGameActivity activity)
            : base(activity, SensorDelay.Ui)
        {
            this.activity = activity;
			this.defaultOrientation = GetDeviceDefaultOrientation();
        }
 /// <summary>
 /// Constructor. SensorDelay.Ui is passed to the base class as this orientation listener
 /// is just used for flipping the screen orientation, therefore high frequency data is not required.
 /// </summary>
 public OrientationListener(AndroidGameActivity activity)
     : base(activity, SensorDelay.Ui)
 {
     this.activity           = activity;
     this.defaultOrientation = GetDeviceDefaultOrientation();
 }