Esempio n. 1
0
        private void PlatformSetup()
        {
            _programCache = new ShaderProgramCache(this);

            MaxTextureSlots = (int)gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
            GraphicsExtensions.CheckGLError();

            _maxTextureSize = (int)gl.getParameter(gl.MAX_TEXTURE_SIZE);
            GraphicsExtensions.CheckGLError();

            MaxVertexAttributes = (int)gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
            GraphicsExtensions.CheckGLError();

            _maxVertexBufferSlots       = MaxVertexAttributes;
            _newEnabledVertexAttributes = new bool[MaxVertexAttributes];

            if (gl.getSupportedExtensions().Contains("WEBGL_draw_buffers"))
            {
                _drawBuffersExtension = gl.getExtension("WEBGL_draw_buffers").As <WEBGL_draw_buffers>();
                var maxDrawBuffers = _drawBuffersExtension.MAX_DRAW_BUFFERS_WEBGL.As <int>();

                _drawBuffers = new double[maxDrawBuffers];
                for (int i = 0; i < maxDrawBuffers; i++)
                {
                    _drawBuffers[i] = _drawBuffersExtension.COLOR_ATTACHMENT0_WEBGL + i;
                }
            }
        }
        private void PlatformSetup()
        {
            _programCache = new ShaderProgramCache(this);

            MaxTextureSlots = (int)gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
            GraphicsExtensions.CheckGLError();

            _maxTextureSize = (int)gl.getParameter(gl.MAX_TEXTURE_SIZE);
            GraphicsExtensions.CheckGLError();

            MaxVertexAttributes = (int)gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
            GraphicsExtensions.CheckGLError();

            _maxVertexBufferSlots       = MaxVertexAttributes;
            _newEnabledVertexAttributes = new bool[MaxVertexAttributes];
        }