Inheritance: TextureContent
Esempio n. 1
0
        public void Texture2DContent()
        {
            var content = new Texture2DContent();

            Assert.NotNull(content.Faces);
            Assert.AreEqual(1, content.Faces.Count);
            Assert.NotNull(content.Faces[0]);
            Assert.AreEqual(0, content.Faces[0].Count);

            Assert.NotNull(content.Mipmaps);
            Assert.AreEqual(content.Faces[0], content.Mipmaps);
            Assert.AreEqual(0, content.Mipmaps.Count);

            content.Faces[0] = new MipmapChain(new PixelBitmapContent<Color>(2,2));
            Assert.AreEqual(content.Faces[0], content.Mipmaps);
            Assert.AreEqual(1, content.Faces[0].Count);
            Assert.AreEqual(1, content.Mipmaps.Count);

            content.Faces[0].Add(new PixelBitmapContent<Color>(1, 1));
            Assert.AreEqual(2, content.Faces[0].Count);
            Assert.AreEqual(2, content.Mipmaps.Count);

            Assert.Throws<NotSupportedException>(() => content.Faces.Clear());
            Assert.Throws<NotSupportedException>(() => content.Faces.RemoveAt(0));
            Assert.Throws<NotSupportedException>(() => content.Faces.Add(new MipmapChain()));
            Assert.Throws<NotSupportedException>(() => content.Faces.Insert(0, new MipmapChain()));
            Assert.Throws<NotSupportedException>(() => content.Faces.Remove(content.Faces[0]));
        }
Esempio n. 2
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        public override SpriteFontContent Process(Texture2DContent input, ContentProcessorContext context)
        {
            if(context.TargetPlatform == TargetPlatform.Windows)
                CreateExEnOutput(input, context);

            return base.Process(input, context);
        }
        public void ColorKey()
        {
            var context = new TestProcessorContext(TargetPlatform.Windows, "dummy.xnb");

            var processor = new TextureProcessor
            {
                ColorKeyColor = Color.Red,
                ColorKeyEnabled = true,
                GenerateMipmaps = false,
                PremultiplyAlpha = false,
                ResizeToPowerOfTwo = false,
                TextureFormat = TextureProcessorOutputFormat.Color
            };

            var face = new PixelBitmapContent<Color>(8, 8);
            Fill(face, Color.Red);
            var input = new Texture2DContent();
            input.Faces[0] = face;

            var output = processor.Process(input, context);

            Assert.NotNull(output);
            Assert.AreEqual(1, output.Faces.Count);
            Assert.AreEqual(1, output.Faces[0].Count);

            Assert.IsAssignableFrom<PixelBitmapContent<Color>>(output.Faces[0][0]);
            var outFace = (PixelBitmapContent<Color>)output.Faces[0][0];
            Assert.AreEqual(8, outFace.Width);
            Assert.AreEqual(8, outFace.Height);

            for (var y=0; y < outFace.Height; y++)
                for (var x = 0; x < outFace.Width; x++)
                    Assert.AreEqual(Color.Transparent, outFace.GetPixel(x, y));
        }
        /// <summary>
        /// Converts a DigitalRune <see cref="Texture"/> to an XNA <see cref="TextureContent"/>.
        /// </summary>
        /// <param name="texture">The <see cref="Texture"/>.</param>
        /// <param name="identity">The content identity.</param>
        /// <returns>The <see cref="TextureContent"/>.</returns>
        public static TextureContent ToContent(Texture texture, ContentIdentity identity)
        {
            var description = texture.Description;
              switch (description.Dimension)
              {
            case TextureDimension.Texture1D:
            case TextureDimension.Texture2D:
              {
            var textureContent = new Texture2DContent { Identity = identity };
            for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++)
            {
              var image = texture.Images[texture.GetImageIndex(mipIndex, 0, 0)];
              textureContent.Mipmaps.Add(ToContent(image));
            }

            return textureContent;
              }
            case TextureDimension.TextureCube:
              {
            var textureContent = new TextureCubeContent { Identity = identity };
            for (int faceIndex = 0; faceIndex < 6; faceIndex++)
            {
              for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++)
              {
                var image = texture.Images[texture.GetImageIndex(mipIndex, faceIndex, 0)];
                textureContent.Faces[faceIndex].Add(ToContent(image));
              }
            }

            return textureContent;
              }
            case TextureDimension.Texture3D:
              {
            var textureContent = new Texture3DContent { Identity = identity };
            for (int zIndex = 0; zIndex < description.Depth; zIndex++)
            {
              textureContent.Faces.Add(new MipmapChain());
              for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++)
              {
                var image = texture.Images[texture.GetImageIndex(mipIndex, 0, zIndex)];
                textureContent.Faces[zIndex].Add(ToContent(image));
              }
            }

            return textureContent;
              }
              }

              throw new InvalidOperationException("Invalid texture dimension.");
        }
        public void Mipmap()
        {
            var context = new TestProcessorContext(TargetPlatform.Windows, "dummy.xnb");

            var processor = new TextureProcessor
            {
                ColorKeyEnabled = false,
                GenerateMipmaps = true,
                PremultiplyAlpha = false,
                ResizeToPowerOfTwo = false,
                TextureFormat = TextureProcessorOutputFormat.Color
            };

            var face = new PixelBitmapContent<Color>(8, 8);
            Fill(face, Color.Red);
            var input = new Texture2DContent();
            input.Faces[0] = face;

            var output = processor.Process(input, context);

            Assert.NotNull(output);
            Assert.AreEqual(1, output.Faces.Count);
            //Assert.AreNotEqual(face, output.Faces[0][0]);

            var outChain = output.Faces[0];
            Assert.AreEqual(4, outChain.Count);

            var width = 8;
            var height = 8;

            foreach (var outFace in outChain)
            {
                Assert.AreEqual(width, outFace.Width);
                Assert.AreEqual(height, outFace.Height);

                var bitmap = (PixelBitmapContent<Color>)outFace;
                for (var y = 0; y < height; y++)
                    for (var x = 0; x < width; x++)
                        Assert.AreEqual(Color.Red, bitmap.GetPixel(x, y));

                width = width >> 1;
                height = height >> 1;
            }
        }
        public SpriteFontContent(
			Texture2DContent texture, 
			List<Rectangle> glyphs,
			List<char> characterMap,
			List<Rectangle> cropping,
			int verticalSpacing,
			float horizontalSpacing,
			List<Vector3> kerning,
			char? defaultCharacter)
        {
            this.Texture = texture;
            this.Glyphs = glyphs;
            this.CharacterMap = characterMap;
            this.Cropping = cropping;
            this.VerticalSpacing = verticalSpacing;
            this.HorizontalSpacing = horizontalSpacing;
            this.Kerning = kerning;
            this.DefaultCharacter = defaultCharacter;
        }
 public bool AddOutline(Texture2DContent tex)
 {
   SurfaceFormat fmt;
   if (!tex.Mipmaps[0].TryGetFormat(out fmt))
   {
     return false;
   }
   if (fmt != SurfaceFormat.Color)
   {
     context_.Logger.LogImportantMessage("Converting from format {0} to Color.", fmt.ToString());
     tex.ConvertBitmapType(typeof(PixelBitmapContent<Color>));
   }
   byte[] data = tex.Mipmaps[0].GetPixelData();
   int n = AddOutline(data, tex.Mipmaps[0].Width, tex.Mipmaps[0].Height);
   tex.Mipmaps[0].SetPixelData(data);
   context_.Logger.LogMessage("Converting bitmap {0}x{1} touches {2} pixels.", tex.Mipmaps[0].Width, tex.Mipmaps[0].Height, n);
   tex.GenerateMipmaps(true);
   return true;
 }
Esempio n. 8
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        private void CreateExEnOutput(Texture2DContent input, ContentProcessorContext context)
        {
            ExEnFontWriter.CreateOutputDirectory(input.Identity);

            // Put the processor in a format suitable for outputting to PNG
            var originalPremultiply = PremultiplyAlpha;
            var originalFormat = TextureFormat;
            PremultiplyAlpha = false;
            TextureFormat = TextureProcessorOutputFormat.Color;

            // Build normal size:
            SpriteFontContent spriteFontContent = base.Process(input, context);
            ExEnFontWriter.WriteTexture(spriteFontContent, false, context,
                    ExEnFontWriter.AssetOutputFilename(input.Identity, context, "-exenfont.png"));
            ExEnFontWriter.WriteMetrics(spriteFontContent, context,
                    ExEnFontWriter.AssetOutputFilename(input.Identity, context, "-exenfont.exenfont"));

            // Check for retina size:
            string pathAt2x = Path.Combine(Path.GetDirectoryName(input.Identity.SourceFilename),
                    Path.GetFileNameWithoutExtension(input.Identity.SourceFilename) + "@2x"
                    + Path.GetExtension(input.Identity.SourceFilename));
            if(File.Exists(pathAt2x))
            {
                var textureImporter = new TextureImporter();
                var textureAt2x = (Texture2DContent)textureImporter.Import(pathAt2x, null);
                context.AddDependency(pathAt2x);

                var spriteFontContentAt2x = base.Process(textureAt2x, context);
                ExEnFontWriter.WriteTexture(spriteFontContentAt2x, false, context,
                        ExEnFontWriter.AssetOutputFilename(input.Identity, context, "*****@*****.**"));
                ExEnFontWriter.WriteMetrics(spriteFontContentAt2x, context,
                        ExEnFontWriter.AssetOutputFilename(input.Identity, context, "*****@*****.**"));
            }

            PremultiplyAlpha = originalPremultiply;
            TextureFormat = originalFormat;
        }
        public override SpriteFontContent Process(Texture2DContent input, ContentProcessorContext context)
        {
            // Fallback if we aren't buiding for iOS.
            var platform = ContentHelper.GetMonoGamePlatform();
            if (platform != MonoGamePlatform.iOS)
                return base.Process(input, context);

            SpriteFontContent content = base.Process(input, context);
            
            // TODO: This is a very lame way of doing this as we're getting compression artifacts twice, but is the quickest way to get
            // Compressed fonts up and running. The SpriteFontContent/Processor contains a ton
            // of sealed/internal classes riddled with private fields, so overriding CompressFontTexture
            // or even Process is tricky. This works for now, but should be replaced when the content pipeline
            // moves a bit further

            var texWidth = input.Faces[0][0].Width;
            var texHeight = input.Faces[0][0].Height;

            // Resize to square, power of two if necessary.
            if (texWidth != texHeight)
            {
                texHeight = texWidth = Math.Max(texHeight, texWidth);
                var resizedBitmap = (BitmapContent)Activator.CreateInstance(typeof(PixelBitmapContent<Color>), new object[] { texWidth, texHeight });
                var textureRegion = new Rectangle(0, 0, input.Faces[0][0].Width, input.Faces[0][0].Height);
                BitmapContent.Copy(input.Faces[0][0], textureRegion, resizedBitmap, textureRegion);

                input.Faces[0].Clear();
                input.Faces[0].Add(resizedBitmap);
            }
            else
                input.ConvertBitmapType(typeof(PixelBitmapContent<Color>));

            MGTextureProcessor.ConvertToPVRTC(input, 1, true, MGCompressionMode.PVRTCFourBitsPerPixel);

            return content; 

        }
Esempio n. 10
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        public static void CompressPngToTexture2DContent(
			ParsedPath pngFileName, 
			string compressionType, 
			out Texture2DContent textureContent)
        {
            PngFile pngFile = PngFileReader.ReadFile(pngFileName);

            SquishMethod? squishMethod = null;
            SurfaceFormat surfaceFormat = SurfaceFormat.Color;

            switch (compressionType.ToLower())
            {
            case "dxt1":
                squishMethod = SquishMethod.Dxt1;
                surfaceFormat = SurfaceFormat.Dxt1;
                break;
            case "dxt3":
                squishMethod = SquishMethod.Dxt3;
                surfaceFormat = SurfaceFormat.Dxt3;
                break;
            case "dxt5":
                squishMethod = SquishMethod.Dxt5;
                surfaceFormat = SurfaceFormat.Dxt5;
                break;
            default:
            case "none":
                surfaceFormat = SurfaceFormat.Color;
                break;
            }

            BitmapContent bitmapContent;

            if (surfaceFormat != SurfaceFormat.Color)
            {
                byte[] rgbaData = Squish.CompressImage(
                    pngFile.RgbaData, pngFile.Width, pngFile.Height,
                    squishMethod.Value, SquishFit.IterativeCluster, SquishMetric.Default, SquishExtra.None);

                bitmapContent = new BitmapContent(surfaceFormat, pngFile.Width, pngFile.Height, rgbaData);
            }
            else
            {
                bitmapContent = new BitmapContent(SurfaceFormat.Color, pngFile.Width, pngFile.Height, pngFile.RgbaData);
            }

            textureContent = new Texture2DContent(bitmapContent);
        }
Esempio n. 11
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        static internal TextureContent Import(string filename, ContentImporterContext context)
        {
            var identity = new ContentIdentity(filename);
            TextureContent output = null;

            using (var reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
            {
                // Read signature ("DDS ")
                var valid = reader.ReadByte() == 0x44;
                valid = valid && reader.ReadByte() == 0x44;
                valid = valid && reader.ReadByte() == 0x53;
                valid = valid && reader.ReadByte() == 0x20;
                if (!valid)
                    throw new ContentLoadException("Invalid file signature");

                var header = new DdsHeader();

                // Read DDS_HEADER
                header.dwSize = reader.ReadUInt32();
                if (header.dwSize != 124)
                    throw new ContentLoadException("Invalid DDS_HEADER dwSize value");
                header.dwFlags = (Ddsd)reader.ReadUInt32();
                header.dwHeight = reader.ReadUInt32();
                header.dwWidth = reader.ReadUInt32();
                header.dwPitchOrLinearSize = reader.ReadUInt32();
                header.dwDepth = reader.ReadUInt32();
                header.dwMipMapCount = reader.ReadUInt32();
                // The next 11 DWORDs are reserved and unused
                for (int i = 0; i < 11; ++i)
                    reader.ReadUInt32();
                // Read DDS_PIXELFORMAT
                header.ddspf.dwSize = reader.ReadUInt32();
                if (header.ddspf.dwSize != 32)
                    throw new ContentLoadException("Invalid DDS_PIXELFORMAT dwSize value");
                header.ddspf.dwFlags = (Ddpf)reader.ReadUInt32();
                header.ddspf.dwFourCC = (FourCC)reader.ReadUInt32();
                header.ddspf.dwRgbBitCount = reader.ReadUInt32();
                header.ddspf.dwRBitMask = reader.ReadUInt32();
                header.ddspf.dwGBitMask = reader.ReadUInt32();
                header.ddspf.dwBBitMask = reader.ReadUInt32();
                header.ddspf.dwABitMask = reader.ReadUInt32();
                // Continue reading DDS_HEADER
                header.dwCaps = (DdsCaps)reader.ReadUInt32();
                header.dwCaps2 = (DdsCaps2)reader.ReadUInt32();
                // dwCaps3 unused
                reader.ReadUInt32();
                // dwCaps4 unused
                reader.ReadUInt32();
                // dwReserved2 unused
                reader.ReadUInt32();

                // Check for the existence of the DDS_HEADER_DXT10 struct next
                if (header.ddspf.dwFlags == Ddpf.FourCC && header.ddspf.dwFourCC == FourCC.Dx10)
                {
                    throw new ContentLoadException("Unsupported DDS_HEADER_DXT10 struct found");
                }

                int faceCount = 1;
                int mipMapCount = (int)(header.dwCaps.HasFlag(DdsCaps.MipMap) ? header.dwMipMapCount : 1);
                if (header.dwCaps.HasFlag(DdsCaps.Complex))
                {
                    if (header.dwCaps2.HasFlag(DdsCaps2.Cubemap))
                    {
                        if (!header.dwCaps2.HasFlag(DdsCaps2.CubemapAllFaces))
                            throw new ContentLoadException("Incomplete cubemap in DDS file");
                        faceCount = 6;
                        output = new TextureCubeContent() { Identity = identity };
                    }
                    else
                    {
                        output = new Texture2DContent() { Identity = identity };
                    }
                }
                else
                {
                    output = new Texture2DContent() { Identity = identity };
                }

                bool rbSwap;
                var format = GetSurfaceFormat(ref header.ddspf, out rbSwap);

                for (int f = 0; f < faceCount; ++f)
                {
                    var w = (int)header.dwWidth;
                    var h = (int)header.dwHeight;
                    var mipMaps = new MipmapChain();
                    for (int m = 0; m < mipMapCount; ++m)
                    {
                        var content = CreateBitmapContent(format, w, h);
                        var byteCount = GetBitmapSize(format, w, h);
                        var bytes = reader.ReadBytes(byteCount);
                        content.SetPixelData(bytes);
                        mipMaps.Add(content);
                        w = MathHelper.Max(1, w / 2);
                        h = MathHelper.Max(1, h / 2);
                    }
                    output.Faces[f] = mipMaps;
                }
            }

            return output;
        }
        public void ColorConversion()
        {
            var context = new TestProcessorContext(TargetPlatform.Windows, "dummy.xnb");

            var processor = new FontTextureProcessor
            {
                FirstCharacter = '0',
                PremultiplyAlpha = false
            };

            var face = new PixelBitmapContent<Color>(32, 9);

            var O = Color.Transparent.PackedValue;
            var M = Color.Fuchsia.PackedValue;
            var R = Color.Red.PackedValue;
            var G = Color.Green.PackedValue;
            var B = Color.Blue.PackedValue;
            var W = Color.White.PackedValue;
            var pixelData = new[]
                {
                    M, M, M, M, M, M, M, M,     M, M, M, M, M, M, M, M,     M, M, M, M, M, M, M, M,     M, M, M, M, M, M, M, M,
                    M, O, O, O, O, O, O, M,     M, O, O, O, O, O, O, M,     M, O, O, O, O, O, O, M,     M, O, O, O, O, O, O, M,
                    M, O, O, W, W, O, O, M,     M, O, O, O, R, O, O, M,     M, O, G, G, G, O, O, M,     M, O, B, B, B, B, O, M,
                    M, O, W, O, O, W, O, M,     M, O, O, R, R, O, O, M,     M, O, O, O, O, G, O, M,     M, O, O, O, B, O, O, M,
                    M, O, W, O, O, W, O, M,     M, O, O, O, R, O, O, M,     M, O, O, G, G, O, O, M,     M, O, O, B, B, O, O, M,
                    M, O, W, O, O, W, O, M,     M, O, O, O, R, O, O, M,     M, O, G, O, O, O, O, M,     M, O, O, O, O, B, O, M,
                    M, O, O, W, W, O, O, M,     M, O, R, R, R, R, O, M,     M, O, G, G, G, G, O, M,     M, O, B, B, B, O, O, M,
                    M, O, O, O, O, O, O, M,     M, O, O, O, O, O, O, M,     M, O, O, O, O, O, O, M,     M, O, O, O, O, O, O, M,
                    M, M, M, M, M, M, M, M,     M, M, M, M, M, M, M, M,     M, M, M, M, M, M, M, M,     M, M, M, M, M, M, M, M,
                };
            var pixelBytes = new byte[face.Width * 4 * face.Height];
            Buffer.BlockCopy(pixelData, 0, pixelBytes, 0, pixelData.Length * 4);
            face.SetPixelData(pixelBytes);
            var input = new Texture2DContent();
            input.Faces[0] = face;

            var output = processor.Process(input, context);

            Assert.NotNull(output);

            Assert.AreEqual(output.CharacterMap[0], '0');
            Assert.AreEqual(output.CharacterMap[1], '1');
            Assert.AreEqual(output.CharacterMap[2], '2');
            Assert.AreEqual(output.CharacterMap[3], '3');

            Assert.AreEqual(1, output.Texture.Faces.Count);
            Assert.AreEqual(1, output.Texture.Faces[0].Count);

            Assert.IsAssignableFrom<PixelBitmapContent<Color>>(output.Texture.Faces[0][0]);
            var outFace = (PixelBitmapContent<Color>)output.Texture.Faces[0][0];

            for (var i = 0; i < 4; ++i)
            {
                // (2, 2, 4, 5) is the top,left and width,height of the first glyph. All test glyphs are 4x5
                var inRect = new Rectangle(i * 8 + 2, 2, 4, 5);
                var outRect = output.Glyphs[i];
                Assert.AreEqual(inRect.Width, outRect.Width);
                Assert.AreEqual(inRect.Height, outRect.Height);
                for (var y = 0; y < inRect.Height; ++y)
                    for (var x = 0; x < inRect.Width; ++x)
                        Assert.AreEqual(pixelData[(x + inRect.Left) + (y + inRect.Top) * face.Width], outFace.GetPixel(x + outRect.Left, y + outRect.Top).PackedValue);
            }
            
            Assert.AreEqual(new Rectangle(1, 1, 6, 7), output.Cropping[0]);
            Assert.AreEqual(new Rectangle(1, 1, 6, 7), output.Cropping[1]);
            Assert.AreEqual(new Rectangle(1, 1, 6, 7), output.Cropping[2]);
            Assert.AreEqual(new Rectangle(1, 1, 6, 7), output.Cropping[3]);
        }