SetConfiguration() protected method

Set the configuration property in MSBuild. This does not get persisted and is used to evaluate msbuild conditions which are based on the $(Configuration) property.
protected SetConfiguration ( string configKey ) : void
configKey string Configuration name
return void
Esempio n. 1
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        protected virtual void Refresh()
        {
            // Let MSBuild know which configuration we are working with
            project.SetConfiguration(projectCfg.ConfigName);

            // Generate dependencies if such a task exist
            const string generateDependencyList = "AllProjectOutputGroups";

            if (project.BuildProject.Targets.ContainsKey(generateDependencyList))
            {
                bool succeeded;
                project.BuildTarget(generateDependencyList, out succeeded);
                Debug.Assert(succeeded, "Failed to build target: " + generateDependencyList);
            }

            // Rebuild the content of our list of output
            string outputType = this.targetName + "Output";

            this.outputs.Clear();
            foreach (MSBuildExecution.ProjectItemInstance assembly in project.CurrentConfig.GetItems(outputType))
            {
                Output output = new Output(project, assembly);
                this.outputs.Add(output);

                // See if it is our key output
                if (String.Compare(assembly.GetMetadataValue("IsKeyOutput"), true.ToString(), StringComparison.OrdinalIgnoreCase) == 0)
                {
                    keyOutput = output;
                }
            }

            project.SetCurrentConfiguration();

            // Now that the group is built we have to check if it is invalidated by a property
            // change on the project.
            project.OnProjectPropertyChanged += new EventHandler <ProjectPropertyChangedArgs>(OnProjectPropertyChanged);
        }
Esempio n. 2
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        protected virtual void Refresh()
        {
            // Let MSBuild know which configuration we are working with
            ThreadHelper.ThrowIfNotOnUIThread();
            _project.SetConfiguration(_projectCfg.ConfigCanonicalName);

            // Generate dependencies if such a task exist
            if (_project.ProjectInstance.Targets.ContainsKey(ProjectFileConstants.AllProjectOutputGroups))
            {
                bool succeeded = false;
                _project.BuildTarget(ProjectFileConstants.AllProjectOutputGroups, out succeeded);
                // The next line triggers an exception for a customer that works with JetBrains.
                //Debug.Assert(succeeded, "Failed to build target: " + ProjectFileConstants.AllProjectOutputGroups);
            }

            // Rebuild the content of our list of output
            string outputType = _targetName + "Output";

            this._outputs.Clear();
            foreach (MSBuildExecution.ProjectItemInstance assembly in MSBuildProjectInstance.GetItems(_project.ProjectInstance, outputType))
            {
                Output output = new Output(_project, assembly);
                this._outputs.Add(output);

                // See if it is our key output
                if (String.Compare(MSBuildItem.GetMetadataValue(assembly, "IsKeyOutput"), true.ToString(), StringComparison.OrdinalIgnoreCase) == 0)
                {
                    _keyOutput = output;
                }
            }

            _project.SetCurrentConfiguration();

            // Now that the group is built we have to check if it is invalidated by a property
            // change on the project.
            _project.OnProjectPropertyChanged += new EventHandler <ProjectPropertyChangedArgs>(OnProjectPropertyChanged);
        }