Esempio n. 1
0
        /// <summary>
        /// Build a bitmap from an error historgram
        /// </summary>
        /// <param name="data">the error histogram</param>
        /// <param name="height">the heigh of the bitmap to be created</param>
        /// <returns></returns>
        internal static Bitmap getBmpFromErrHist(float[] data, int height)
        {
            Bitmap bmp = new Bitmap(1, 1);

            if (data != null)
            {
                bmp = new Bitmap(data.Length, height);
                Graphics grp = Graphics.FromImage(bmp);

                grp.FillRectangle(Brushes.Black, 0, 0, bmp.Width, bmp.Height);

                data[0] = 0; // reset 0 as it does not count for the error
                float [] minmax = IPUtil.GetBounds(data);
                Pen      dpen   = new Pen(Color.FromArgb(200, 100, 200, 0));
                for (int j = 0; j < data.Length; j++)
                {
                    int nbc = (int)(height * data[j] / minmax[1]);
                    if (nbc == 0 && data[j] != 0)
                    {
                        nbc = 1;
                    }
                    grp.DrawLine(dpen, j, height, j, height - nbc);
                }
                // draw % max of pixels in error
                grp.DrawString((100 * minmax[1]).ToString(), new Font("arial", 8.0f), new SolidBrush(Color.FromArgb(200, 255, 255, 0)), 10, 10);
                grp.Dispose();
            }
            return(bmp);
        }
Esempio n. 2
0
 /// <summary>
 /// Buid an Histogram for a bitmap
 /// </summary>
 /// <param name="bmp">The bitmap to be analyzed</param>
 /// <returns>an array of float containing the frequency found for each luminance</returns>
 internal static float[] getFHistogram(Bitmap bmp)
 {
     float[] hist = new float[256];
     if (bmp != null && bmp.Width * bmp.Height != 0)
     {
         for (int i = 0; i < bmp.Width; i++)
         {
             for (int j = 0; j < bmp.Height; j++)
             {
                 int lum = IPUtil.RGB2Yint(bmp.GetPixel(i, j));
                 hist[lum] += 1.0f;
             }
         }
         float nbp = bmp.Width * bmp.Height;
         for (int j = 0; j < hist.Length; j++)
         {
             hist[j] /= nbp;
         }
     }
     return(hist);
 }
Esempio n. 3
0
 /// <summary>
 /// Retrieve the histogram of 2 Bitmap
 /// </summary>
 /// <param name="bmp1">the first bitmap</param>
 /// <param name="bmp2">the second bitmap</param>
 /// <returns>the bihistogram of the bitmap</returns>
 internal static float[,] getFBiHistogram(Bitmap bmp1, Bitmap bmp2)
 {
     float[,] hist = new float[256, 256];
     if (bmp1 != null && bmp1.Width * bmp1.Height != 0)
     {
         if (bmp2 != null && bmp2.Width * bmp2.Height != 0)
         {
             if (bmp1.Width == bmp2.Width && bmp1.Height == bmp2.Height)
             {
                 int wi = bmp1.Width;
                 int he = bmp1.Height;
                 for (int i = 0; i < wi; i++)
                 {
                     for (int j = 0; j < he; j++)
                     {
                         int lum1 = IPUtil.RGB2Yint(bmp1.GetPixel(i, j));
                         int lum2 = IPUtil.RGB2Yint(bmp2.GetPixel(i, j));
                         hist[lum1, lum2] += 1.0f;
                     }
                 }
                 float nbp = wi * he;
                 nbp *= nbp;
                 int w = hist.GetUpperBound(0);
                 int h = hist.GetUpperBound(1);
                 for (int i = 0; i < w; i++)
                 {
                     for (int j = 0; j < h; j++)
                     {
                         hist[i, j] /= nbp;
                     }
                 }
             }
         }
     }
     return(hist);
 }
Esempio n. 4
0
        /// <summary>
        /// Build an histogram based on a multidimentinal array (2 or 3)
        /// </summary>
        /// <param name="tval">the multidimentional array containing the data</param>
        /// <returns>an array of float representing the histogram</returns>

        internal static float[] getFHistogram(object tval)
        {
            float[] hist = new float[256];

            float [,] data = tval as float[, ];
            if (data != null)
            {
                int      w  = data.GetUpperBound(0);
                int      h  = data.GetUpperBound(1);
                float [] bd = IPUtil.GetBounds(data);

                Console.WriteLine("miinimaxx " + bd[0] + " " + bd[1]);
                bd[1]  = 2000;
                bd[1] -= bd[0];

                for (int i = 0; i < w; i++)
                {
                    for (int j = 0; j < h; j++)
                    {
                        int idx = (int)(255.0 * (data[i, j] - bd[0]) / bd[1]);
                        if (idx > 255)
                        {
                            idx = 255;
                        }
                        if (idx < 0)
                        {
                            idx = 9;
                        }
                        hist[idx] += 1.0f;
                    }
                }
                float nbp = w * h;
                for (int j = 0; j < hist.Length; j++)
                {
                    hist[j] /= nbp;
                }
            }

            float [,,] ddata = tval as float[, , ];
            if (ddata != null)
            {
                int      w  = ddata.GetUpperBound(1);
                int      h  = ddata.GetUpperBound(2);
                float [] bd = IPUtil.GetBounds(ddata);

                for (int i = 0; i < w; i++)
                {
                    for (int j = 0; j < h; j++)
                    {
                        float val = RGBfloat2Yfloat(ddata[0, i, j], ddata[1, i, j], ddata[2, i, j]);
                        int   idx = (int)(255.0 * (val - bd[0]) / bd[1]);
                        if (idx > 255)
                        {
                            idx = 255;
                        }
                        if (idx < 0)
                        {
                            idx = 9;
                        }
                        hist[idx] += 1.0f;
                    }
                }
                float nbp = w * h;
                for (int j = 0; j < hist.Length; j++)
                {
                    hist[j] /= nbp;
                }
            }
            mHist.Add(hist);

            return(hist);
        }