/// <summary>
        /// State Initializer
        /// </summary>
        public void InitializeKinectAudio()
        {
            KinectSensor sensor = (from sensorToCheck in KinectSensor.KinectSensors where sensorToCheck.Status == KinectStatus.Connected select sensorToCheck).FirstOrDefault();

            if (null == sensor)
            {
                // Sensor not connected, bail
                throw new InvalidOperationException("Can not find Kinect sensor, make sure Kinect is connected");
            }

            this.kinectAudioSource = sensor.AudioSource;
            this.kinectAudioSource.AutomaticGainControlEnabled = false; //Important to turn this off for speech recognition (Kinect SDK recommendaiton)
            sensor.Start();
            this.kinectAudioStream = this.kinectAudioSource.Start();

            Func <RecognizerInfo, bool> matchingFunc = r =>
            {
                string value;
                r.AdditionalInfo.TryGetValue("Kinect", out value);
                return("True".Equals(value, StringComparison.InvariantCultureIgnoreCase) && "en-US".Equals(r.Culture.Name, StringComparison.InvariantCultureIgnoreCase));
            };

            sr.RecognizerInfo ri = SpeechRecognitionEngine.InstalledRecognizers().Where(matchingFunc).FirstOrDefault();

            if (null == ri)
            {
                // If Speech recognizer is not detected, we have no choice but bail
                throw new InvalidOperationException("Can not find en-US speech recognizer");
            }

            this.state.Recognizer = new sr.SpeechRecognitionEngine(ri.Id);
        }
Esempio n. 2
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 public void StartListening(Microsoft.Speech.Recognition.RecognizerInfo recognizerInfo)
 {
     _ri = recognizerInfo;
 }