Esempio n. 1
0
        internal static ActorServiceSettings DeepCopyFromOrDefaultOnNull(ActorServiceSettings other)
        {
            var actorServiceSettings = new ActorServiceSettings();

            if (other == null)
            {
                return(actorServiceSettings);
            }

            // deep copy settings.
            actorServiceSettings.actorGarbageCollectionSettings = new ActorGarbageCollectionSettings(other.actorGarbageCollectionSettings);
            actorServiceSettings.actorConcurrencySettings       = new ActorConcurrencySettings(other.actorConcurrencySettings);

            return(actorServiceSettings);
        }
Esempio n. 2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ActorService"/> class.
        /// </summary>
        /// <param name="context">Service context the actor service is operating under.</param>
        /// <param name="actorTypeInfo">The type information of the Actor.</param>
        /// <param name="actorFactory">The factory method to create Actor objects.</param>
        /// <param name="stateManagerFactory">The factory method to create <see cref="IActorStateManager"/></param>
        /// <param name="stateProvider">The state provider to store and access the state of the Actor objects.</param>
        /// <param name="settings">The settings used to configure the behavior of the Actor service.</param>
        public ActorService(
            StatefulServiceContext context,
            ActorTypeInformation actorTypeInfo,
            Func <ActorService, ActorId, ActorBase> actorFactory = null,
            Func <ActorBase, IActorStateProvider, IActorStateManager> stateManagerFactory = null,
            IActorStateProvider stateProvider = null,
            ActorServiceSettings settings     = null)
            : base(
                context,
                stateProvider ?? ActorStateProviderHelper.CreateDefaultStateProvider(actorTypeInfo))
        {
            this.actorTypeInformation = actorTypeInfo;
            this.stateProvider        = (IActorStateProvider)this.StateProviderReplica;
            this.settings             = ActorServiceSettings.DeepCopyFromOrDefaultOnNull(settings);

            // Set internal components
            this.actorActivator      = new ActorActivator(actorFactory ?? this.DefaultActorFactory);
            this.stateManagerFactory = stateManagerFactory ?? DefaultActorStateManagerFactory;
            this.actorManagerAdapter = new ActorManagerAdapter {
                ActorManager = new MockActorManager(this)
            };
            this.replicaRole = ReplicaRole.Unknown;
        }