Esempio n. 1
0
        public void Dispatch()
        {
            IQueueReader reader = null;
            Item         item   = new Item();

            IQueueReader[] outstandingReaders = null;
            IQueueWaiter[] waiters            = null;
            bool           itemAvailable      = true;

            lock (ThisLock)
            {
                itemAvailable = !((queueState == QueueState.Closed) || (queueState == QueueState.Shutdown));
                this.GetWaiters(out waiters);

                if (queueState != QueueState.Closed)
                {
                    itemQueue.MakePendingItemAvailable();

                    if (readerQueue.Count > 0)
                    {
                        item   = itemQueue.DequeueAvailableItem();
                        reader = readerQueue.Dequeue();

                        if (queueState == QueueState.Shutdown && readerQueue.Count > 0 && itemQueue.ItemCount == 0)
                        {
                            outstandingReaders = new IQueueReader[readerQueue.Count];
                            readerQueue.CopyTo(outstandingReaders, 0);
                            readerQueue.Clear();

                            itemAvailable = false;
                        }
                    }
                }
            }

            if (outstandingReaders != null)
            {
                if (completeOutstandingReadersCallback == null)
                {
                    completeOutstandingReadersCallback = new Action <object>(CompleteOutstandingReadersCallback);
                }

                ActionItem.Schedule(completeOutstandingReadersCallback, outstandingReaders);
            }

            if (waiters != null)
            {
                CompleteWaitersLater(itemAvailable, waiters);
            }

            if (reader != null)
            {
                InvokeDequeuedCallback(item.DequeuedCallback);
                reader.Set(item);
            }
        }
Esempio n. 2
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 private static void InvokeDequeuedCallbackLater(Action dequeuedCallback)
 {
     if (dequeuedCallback != null)
     {
         if (InputQueue <T> .onInvokeDequeuedCallback == null)
         {
             InputQueue <T> .onInvokeDequeuedCallback = new Action <object>(InputQueue <T> .OnInvokeDequeuedCallback);
         }
         ActionItem.Schedule(InputQueue <T> .onInvokeDequeuedCallback, dequeuedCallback);
     }
 }
Esempio n. 3
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        static void InvokeDequeuedCallbackLater(Action dequeuedCallback)
        {
            if (dequeuedCallback != null)
            {
                if (onInvokeDequeuedCallback == null)
                {
                    onInvokeDequeuedCallback = new Action <object>(OnInvokeDequeuedCallback);
                }

                ActionItem.Schedule(onInvokeDequeuedCallback, dequeuedCallback);
            }
        }
Esempio n. 4
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 private static void ScheduleElapsedTimers(IOThreadTimer.TimerGroup timerGroup, long now)
 {
     IOThreadTimer.TimerQueue timerQueue = timerGroup.TimerQueue;
     while (timerQueue.Count > 0)
     {
         IOThreadTimer minTimer = timerQueue.MinTimer;
         if (minTimer.dueTime - now > minTimer.maxSkew)
         {
             break;
         }
         timerQueue.DeleteMinTimer();
         ActionItem.Schedule(minTimer.callback, minTimer.callbackState);
     }
 }
Esempio n. 5
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        public void Dispatch()
        {
            InputQueue <T> .IQueueReader queueReader = null;
            InputQueue <T> .Item         item        = new InputQueue <T> .Item();

            InputQueue <T> .IQueueReader[] queueReaderArray = null;
            InputQueue <T> .IQueueWaiter[] queueWaiterArray = null;
            bool flag = true;

            lock (this.ThisLock)
            {
                flag = (this.queueState == InputQueue <T> .QueueState.Closed ? false : this.queueState != InputQueue <T> .QueueState.Shutdown);
                this.GetWaiters(out queueWaiterArray);
                if (this.queueState != InputQueue <T> .QueueState.Closed)
                {
                    this.itemQueue.MakePendingItemAvailable();
                    if (this.readerQueue.Count > 0)
                    {
                        item        = this.itemQueue.DequeueAvailableItem();
                        queueReader = this.readerQueue.Dequeue();
                        if (this.queueState == InputQueue <T> .QueueState.Shutdown && this.readerQueue.Count > 0 && this.itemQueue.ItemCount == 0)
                        {
                            queueReaderArray = new InputQueue <T> .IQueueReader[this.readerQueue.Count];
                            this.readerQueue.CopyTo(queueReaderArray, 0);
                            this.readerQueue.Clear();
                            flag = false;
                        }
                    }
                }
            }
            if (queueReaderArray != null)
            {
                if (InputQueue <T> .completeOutstandingReadersCallback == null)
                {
                    InputQueue <T> .completeOutstandingReadersCallback = new Action <object>(InputQueue <T> .CompleteOutstandingReadersCallback);
                }
                ActionItem.Schedule(InputQueue <T> .completeOutstandingReadersCallback, queueReaderArray);
            }
            if (queueWaiterArray != null)
            {
                InputQueue <T> .CompleteWaitersLater(flag, queueWaiterArray);
            }
            if (queueReader != null)
            {
                InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                queueReader.Set(item);
            }
        }
Esempio n. 6
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 private static void CompleteWaitersLater(bool itemAvailable, InputQueue <T> .IQueueWaiter[] waiters)
 {
     if (itemAvailable)
     {
         if (InputQueue <T> .completeWaitersTrueCallback == null)
         {
             InputQueue <T> .completeWaitersTrueCallback = new Action <object>(InputQueue <T> .CompleteWaitersTrueCallback);
         }
         ActionItem.Schedule(InputQueue <T> .completeWaitersTrueCallback, waiters);
         return;
     }
     if (InputQueue <T> .completeWaitersFalseCallback == null)
     {
         InputQueue <T> .completeWaitersFalseCallback = new Action <object>(InputQueue <T> .CompleteWaitersFalseCallback);
     }
     ActionItem.Schedule(InputQueue <T> .completeWaitersFalseCallback, waiters);
 }
Esempio n. 7
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            static void ScheduleElapsedTimers(TimerGroup timerGroup, long now)
            {
                TimerQueue timerQueue = timerGroup.TimerQueue;

                while (timerQueue.Count > 0)
                {
                    IOThreadTimer timer    = timerQueue.MinTimer;
                    long          timeDiff = timer.dueTime - now;
                    if (timeDiff <= timer.maxSkew)
                    {
                        timerQueue.DeleteMinTimer();
                        ActionItem.Schedule(timer.callback, timer.callbackState);
                    }
                    else
                    {
                        break;
                    }
                }
            }
Esempio n. 8
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 public void Clear()
 {
     lock (this.syncLock)
     {
         foreach (ConcurrentTransactionalDictionary <TKey, TValue> .TransactionInformation value in this.pendingTransactions.Values)
         {
             if (!value.HasWaiters)
             {
                 continue;
             }
             while (value.Waiters.Count > 0)
             {
                 ConcurrentTransactionalDictionary <TKey, TValue> .TransactionalAsyncWaiter transactionalAsyncWaiter = value.Waiters.Dequeue();
                 ActionItem.Schedule((object w) => ((ConcurrentTransactionalDictionary <TKey, TValue> .TransactionalAsyncWaiter)w).Cancel(), transactionalAsyncWaiter);
             }
         }
         this.internalDictionary.Clear();
         this.pendingTransactions.Clear();
     }
 }
Esempio n. 9
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        static void CompleteWaitersLater(bool itemAvailable, IQueueWaiter[] waiters)
        {
            if (itemAvailable)
            {
                if (completeWaitersTrueCallback == null)
                {
                    completeWaitersTrueCallback = new Action <object>(CompleteWaitersTrueCallback);
                }

                ActionItem.Schedule(completeWaitersTrueCallback, waiters);
            }
            else
            {
                if (completeWaitersFalseCallback == null)
                {
                    completeWaitersFalseCallback = new Action <object>(CompleteWaitersFalseCallback);
                }

                ActionItem.Schedule(completeWaitersFalseCallback, waiters);
            }
        }
Esempio n. 10
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 public TransactionInformation(Transaction transaction, TKey key, TValue previousValue, bool newEntry, ConcurrentTransactionalDictionary <TKey, TValue> owner)
 {
     this.key           = key;
     this.NewEntry      = newEntry;
     this.owner         = owner;
     this.PreviousValue = previousValue;
     this.transaction   = transaction;
     this.transaction.TransactionCompleted += Fx.ThunkTransactionEventHandler((object s, TransactionEventArgs e) => {
         bool status   = e.Transaction.TransactionInformation.Status == TransactionStatus.Committed;
         bool flag     = false;
         TValue tValue = default(TValue);
         lock (this.owner.syncLock)
         {
             this.owner.pendingTransactions.Remove(this.key);
             if (!status)
             {
                 if (!this.NewEntry)
                 {
                     this.owner.internalDictionary[this.key] = this.PreviousValue;
                 }
                 else
                 {
                     this.owner.internalDictionary.Remove(this.key);
                 }
             }
             if (this.waiters != null)
             {
                 flag = this.owner.internalDictionary.TryGetValue(this.key, out tValue);
             }
         }
         if (this.waiters != null)
         {
             while (this.waiters.Count > 0)
             {
                 ConcurrentTransactionalDictionary <TKey, TValue> .TransactionalAsyncWaiter transactionalAsyncWaiter = this.waiters.Dequeue();
                 ActionItem.Schedule((object w) => ((ConcurrentTransactionalDictionary <TKey, TValue> .TransactionalAsyncWaiter)w).Signal(flag, tValue), transactionalAsyncWaiter);
             }
         }
     });
 }
Esempio n. 11
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 public static void Schedule(Action <object> callback, object state)
 {
     ActionItem.Schedule(callback, state, false);
 }
Esempio n. 12
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 void ScheduleWait()
 {
     ActionItem.Schedule(this.onWaitCallback, null);
     this.waitScheduled = true;
 }
Esempio n. 13
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        private void EnqueueAndDispatch(InputQueue <T> .Item item, bool canDispatchOnThisThread)
        {
            bool flag = false;

            InputQueue <T> .IQueueReader queueReader = null;
            bool flag1 = false;

            InputQueue <T> .IQueueWaiter[] queueWaiterArray = null;
            bool flag2 = true;

            lock (this.ThisLock)
            {
                flag2 = (this.queueState == InputQueue <T> .QueueState.Closed ? false : this.queueState != InputQueue <T> .QueueState.Shutdown);
                this.GetWaiters(out queueWaiterArray);
                if (this.queueState != InputQueue <T> .QueueState.Open)
                {
                    flag = true;
                }
                else if (canDispatchOnThisThread)
                {
                    if (this.readerQueue.Count != 0)
                    {
                        queueReader = this.readerQueue.Dequeue();
                    }
                    else
                    {
                        this.itemQueue.EnqueueAvailableItem(item);
                    }
                }
                else if (this.readerQueue.Count != 0)
                {
                    this.itemQueue.EnqueuePendingItem(item);
                    flag1 = true;
                }
                else
                {
                    this.itemQueue.EnqueueAvailableItem(item);
                }
            }
            if (queueWaiterArray != null)
            {
                if (!canDispatchOnThisThread)
                {
                    InputQueue <T> .CompleteWaitersLater(flag2, queueWaiterArray);
                }
                else
                {
                    InputQueue <T> .CompleteWaiters(flag2, queueWaiterArray);
                }
            }
            if (queueReader != null)
            {
                InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                queueReader.Set(item);
            }
            if (!flag1)
            {
                if (flag)
                {
                    InputQueue <T> .InvokeDequeuedCallback(item.DequeuedCallback);

                    this.DisposeItem(item);
                }
                return;
            }
            if (InputQueue <T> .onDispatchCallback == null)
            {
                InputQueue <T> .onDispatchCallback = new Action <object>(InputQueue <T> .OnDispatchCallback);
            }
            ActionItem.Schedule(InputQueue <T> .onDispatchCallback, this);
        }
Esempio n. 14
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        void EnqueueAndDispatch(Item item, bool canDispatchOnThisThread)
        {
            bool         disposeItem   = false;
            IQueueReader reader        = null;
            bool         dispatchLater = false;

            IQueueWaiter[] waiters       = null;
            bool           itemAvailable = true;

            lock (ThisLock)
            {
                itemAvailable = !((queueState == QueueState.Closed) || (queueState == QueueState.Shutdown));
                this.GetWaiters(out waiters);

                if (queueState == QueueState.Open)
                {
                    if (canDispatchOnThisThread)
                    {
                        if (readerQueue.Count == 0)
                        {
                            itemQueue.EnqueueAvailableItem(item);
                        }
                        else
                        {
                            reader = readerQueue.Dequeue();
                        }
                    }
                    else
                    {
                        if (readerQueue.Count == 0)
                        {
                            itemQueue.EnqueueAvailableItem(item);
                        }
                        else
                        {
                            itemQueue.EnqueuePendingItem(item);
                            dispatchLater = true;
                        }
                    }
                }
                else // queueState == QueueState.Closed || queueState == QueueState.Shutdown
                {
                    disposeItem = true;
                }
            }

            if (waiters != null)
            {
                if (canDispatchOnThisThread)
                {
                    CompleteWaiters(itemAvailable, waiters);
                }
                else
                {
                    CompleteWaitersLater(itemAvailable, waiters);
                }
            }

            if (reader != null)
            {
                InvokeDequeuedCallback(item.DequeuedCallback);
                reader.Set(item);
            }

            if (dispatchLater)
            {
                if (onDispatchCallback == null)
                {
                    onDispatchCallback = new Action <object>(OnDispatchCallback);
                }

                ActionItem.Schedule(onDispatchCallback, this);
            }
            else if (disposeItem)
            {
                InvokeDequeuedCallback(item.DequeuedCallback);
                DisposeItem(item);
            }
        }