// OnLoad window event handler // in: // sender object that has sent the event // e event arguments private void OnLoadHandler(Object sender, EventArgs e) { // Create RealTimeStylus object and enable it for multi-touch realTimeStylus = new RealTimeStylus(this); realTimeStylus.MultiTouchEnabled = true; // Create DynamicRenderer and event handler, and add them to the RTS object as synchronous plugins dynamicRenderer = new DynamicRenderer(this); eventHandler = new EventHandlerPlugIn(this.CreateGraphics(), dynamicRenderer); realTimeStylus.SyncPluginCollection.Add(eventHandler); realTimeStylus.SyncPluginCollection.Add(dynamicRenderer); // Enable RTS and DynamicRenderer object, and enable auto-redraw of the DynamicRenderer realTimeStylus.Enabled = true; dynamicRenderer.Enabled = true; dynamicRenderer.EnableDataCache = true; }
// OnLoad window event handler // in: // sender object that has sent the event // e event arguments private void OnLoadHandler(Object sender, EventArgs e) { // Create RealTimeStylus object and enable it for multi-touch realTimeStylus = new RealTimeStylus(this); realTimeStylus.MultiTouchEnabled = true; // Create DynamicRenderer and event handler, and add them to the RTS object as synchronous plugins dynamicRenderer = new DynamicRenderer(this); eventHandler = new EventHandlerPlugIn(this.CreateGraphics(), dynamicRenderer); realTimeStylus.SyncPluginCollection.Add(eventHandler); realTimeStylus.SyncPluginCollection.Add(dynamicRenderer); // Enable RTS and DynamicRenderer object, and enable auto-redraw of the DynamicRenderer realTimeStylus.Enabled = true; dynamicRenderer.Enabled = true; dynamicRenderer.EnableDataCache = true; }