/// <summary>
        /// Initializes class and components
        /// </summary>
        protected override void Initialize()
        {
            this.Components.Add(this.colorStream);

            base.Initialize();
            System.Random random = new System.Random();
            this.Components.Add(new Button(new Rectangle(colorStream.drawRectangle.Left, colorStream.drawRectangle.Bottom + 20,
                                                         colorStream.drawRectangle.Width, 60), "Undo", udisplay.Revert, spriteBatch, this));

            for (int i = 0; i < 3; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    if (i * 3 + j >= delList.Count)
                    {
                        break;
                    }

                    /*if (delList.Count == 0) break;
                     * UserDisplay.StateManipDel selDel = delList[ (int)(delList.Count * random.NextDouble())];
                     * delList.Remove(selDel);*/
                    ScreenDisplay tsd = new ScreenDisplay
                                            (new Vector2(colorStream.drawRectangle.Right + 10 + 240 * j + 5 * (j + 1),
                                                         200 * i + 5 * (i + 1)),
                                            this,
                                            spriteBatch,
                                            labelList[i * 3 + j],
                                            /*selDel*/
                                            delList[i * 3 + j]);
                    this.Components.Add(tsd);
                }
            }
        }
        protected override void OnExiting(object sender, EventArgs args)
        {
            foreach (DrawableGameComponent dgc in Components)
            {
                if (dgc is ScreenDisplay)
                {
                    ScreenDisplay sd = (ScreenDisplay)(dgc);
                    Console.Out.WriteLine("Writing " + sd.label);
                    sd.WriteDataToFile();
                }
            }

            base.OnExiting(sender, args);
        }