Esempio n. 1
0
        /// <summary>
        /// This is the standard RenderMessageHandler callback, posted via PostRender()
        /// and Resize().  This wraps RenderMessageHandlerCore and emits an ETW events
        /// to trace its execution.
        /// </summary>
        internal object RenderMessageHandler(object arg)
        {
            try
            {
                _isRendering = true;

                //_screen.Clear();

                if (_invokeOnRenderCallbacks != null)
                {
                    int callbackLoopCount = 0;
                    int count = _invokeOnRenderCallbacks.Count;

                    while (count > 0)
                    {
                        callbackLoopCount++;
                        if (callbackLoopCount > 153)
                        {
                            throw new InvalidOperationException("infinite loop");
                        }

                        InvokeOnRenderCallback[] callbacks;

                        lock (_invokeOnRenderCallbacks)
                        {
                            count = _invokeOnRenderCallbacks.Count;
                            callbacks = new InvokeOnRenderCallback[count];

                            _invokeOnRenderCallbacks.CopyTo(callbacks);
                            _invokeOnRenderCallbacks.Clear();
                        }

                        for (int i = 0; i < count; i++)
                        {
                            callbacks[i].DoWork();
                        }

                        count = _invokeOnRenderCallbacks.Count;
                    }
                }

                DrawingContext dc = new DrawingContext(_screen);

                /* The dirty rectange MUST be read after the InvokeOnRender callbacks are
                 * complete, as they can trigger layout changes or invalidate controls
                 * which are expected to be redrawn. */
                int x = _dirtyX0;
                int y = _dirtyY0;
                int w = _dirtyX1 - _dirtyX0;
                int h = _dirtyY1 - _dirtyY0;
                _dirtyX0 = _screenW; _dirtyY0 = _screenH;
                _dirtyX1 = _dirtyY1 = 0;

                try
                {
                    if (w > 0 && h > 0)
                    {
                        //
                        // This is the big Render!
                        //
                        // We've now updated layout and the updated scene will be
                        // rendered.
                        dc.PushClippingRectangle(x, y, w, h);
                        _target.RenderRecursive(dc);
                        dc.PopClippingRectangle();
                    }
                }
                finally
                {
                    dc.Close();
                    if (w > 0 && h > 0)
                    {
                        _screen.Flush(x, y, w, h);
                    }
                }
            }
            finally
            {
                _currentRenderOp = null;
                _isRendering = false;
            }

            return null;
        }
Esempio n. 2
0
        /// <summary>
        /// This is the standard RenderMessageHandler callback, posted via PostRender()
        /// and Resize().  This wraps RenderMessageHandlerCore and emits an ETW events
        /// to trace its execution.
        /// </summary>
        internal object RenderMessageHandler(object arg)
        {
            try
            {
                _isRendering = true;

                //_screen.Clear();

                if (_invokeOnRenderCallbacks != null)
                {
                    int callbackLoopCount = 0;
                    int count             = _invokeOnRenderCallbacks.Count;

                    while (count > 0)
                    {
                        callbackLoopCount++;
                        if (callbackLoopCount > 153)
                        {
                            throw new InvalidOperationException("infinite loop");
                        }

                        InvokeOnRenderCallback[] callbacks;

                        lock (_invokeOnRenderCallbacks)
                        {
                            count     = _invokeOnRenderCallbacks.Count;
                            callbacks = new InvokeOnRenderCallback[count];

                            _invokeOnRenderCallbacks.CopyTo(callbacks);
                            _invokeOnRenderCallbacks.Clear();
                        }

                        for (int i = 0; i < count; i++)
                        {
                            callbacks[i].DoWork();
                        }

                        count = _invokeOnRenderCallbacks.Count;
                    }
                }

                DrawingContext dc = new DrawingContext(_screen);

                /* The dirty rectange MUST be read after the InvokeOnRender callbacks are
                 * complete, as they can trigger layout changes or invalidate controls
                 * which are expected to be redrawn. */
                int x = _dirtyX0;
                int y = _dirtyY0;
                int w = _dirtyX1 - _dirtyX0;
                int h = _dirtyY1 - _dirtyY0;
                _dirtyX0 = _screenW; _dirtyY0 = _screenH;
                _dirtyX1 = _dirtyY1 = 0;

                try
                {
                    if (w > 0 && h > 0)
                    {
                        //
                        // This is the big Render!
                        //
                        // We've now updated layout and the updated scene will be
                        // rendered.
                        dc.PushClippingRectangle(x, y, w, h);
                        _target.RenderRecursive(dc);
                        dc.PopClippingRectangle();
                    }
                }
                finally
                {
                    dc.Close();
                    if (w > 0 && h > 0)
                    {
                        _screen.Flush(x, y, w, h);
                    }
                }
            }
            finally
            {
                _currentRenderOp = null;
                _isRendering     = false;
            }

            return(null);
        }