Esempio n. 1
0
        public UsbStream CreateUsbStream(int writeEndpoint, int readEndpoint)
        {
            UsbStream s = null;

            lock (s_openStreams)
            {
                if (s_openStreams[m_controllerIndex] == null)
                {
                    s_openStreams[m_controllerIndex] = new ArrayList();
                }

                ArrayList streams = (ArrayList)s_openStreams[m_controllerIndex];

                // if this is the first UsbStream associated with this controller, then start the controller
                if (streams.Count == 0)
                {
                    // UsbController.GetController(m_controllerIndex).Start();
                    Start();
                }

                try
                {
                    s = new UsbStream(m_controllerIndex, writeEndpoint, readEndpoint);
                }
                catch (Exception e)
                {
                    Stop();
                    throw e;
                }

                streams.Add(s);
            }

            return(s);
        }
Esempio n. 2
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        /// <summary>
        /// Starts and configures the USBstream.
        /// </summary>
        /// <returns>True if properly started and configured. False otherwise.</returns>
        public static bool Start()
        {
            stream = null;

            UsbController[] usbControllers = UsbController.GetControllers();
            if (usbControllers.Length < 1)
                return false; //Program has failed to run

            UsbController controller = usbControllers[0];

            try
            {
                ConfigureUsbController(controller);
                if (!controller.Start())
                    return false;
                stream = controller.CreateUsbStream(USBSTREAM_WRITE_ENDPOINT, UsbStream.NullEndpoint);
            }
            catch
            {
                return false;
            }

            UsbController.PortState controllerStatus = controller.Status;
            while (controllerStatus != UsbController.PortState.Running)
            {
                controllerStatus = controller.Status;
                Thread.Sleep(1000);                     //Wait to let usb configure and initiate.
            }
            return true;
        }
Esempio n. 3
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        public bool Stop()
        {
            bool ret = false;

            // Dispose all open streams and clear the list associated with this controller

            try
            {
                ArrayList streams = s_openStreams[m_controllerIndex];

                if (streams != null)
                {
                    while (streams.Count != 0)
                    {
                        UsbStream stream = (UsbStream)streams[0];

                        try
                        {
                            stream.Close();
                        }
                        catch // swallow any exception
                        {
                        }
                        finally
                        {
                            // the stream should already be gone from the array, but just in case...
                            streams.Remove(stream);
                        }
                    }
                }
            }
            finally
            {
                ret = nativeStop();
            }

            return(ret);
        }
Esempio n. 4
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        static void MouseAndPingerLoop(UsbStream mouse, UsbStream pinger)
        {
            // Allocate in and out packets for "TinyBooter" simulation
            WireProtocol.WP_Packet inPacket;                                        // Allocate packet for Pinger input
            UInt16 seq = 0;                                                         // Initialize Pinger packet sequence number

            // While done button is not pressed
            while (buttons.done.Read())
            {
                // Perform these operations once every 10 milliseconds (actually a bit more than 10 milliseconds)
                // We've asked the host to query for mouse info at least every 10 milliseconds, but it actually
                // queries every 8 milliseconds - it's OK not to respond to every query.
                Thread.Sleep(10);

                byte xChange = 0;
                byte yChange = 0;

                // Make the mouse move by 3 steps each sample time if any movement button is pressed
                if (!buttons.up.Read())
                    yChange = 0xFD;
                if (!buttons.down.Read())
                    yChange = 3;
                if (!buttons.left.Read())
                    xChange = 0xFD;
                if (!buttons.right.Read())
                    xChange = 3;

                // Report to host the condition of "movement" or of the buttons
                SendMouseReport(mouse, !buttons.b1.Read(), !buttons.b2.Read(), !buttons.b3.Read(), xChange, yChange);

                // If a good WireProtocol packet was received from the host
                if (WireProtocol.ReadPacket(pinger, out inPacket))
                {
                    RespondToPacket(pinger, inPacket, seq);
                }
            }

            // Wait for the done button to be released
            while (!buttons.done.Read()) ;
        }
Esempio n. 5
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            // Sends the given WP_Packet (header) and 
            public static void SendPacket(UsbStream stream, WP_Packet packet, byte[] data)
            {
                int index;
                // Create a buffer whose size is large enough to contain both the WP_Packet (header)
                // and data so that they may be sent as a single packet.
                byte[] buffer = new byte[WP_Packet.packetSize + data.Length];

                // Marshal the signature string into the buffer
                for (index = 0; index < packet.m_signature.Length && index < WP_Packet.m_crcHeader_offset; index++)
                {
                    buffer[index] = (byte)packet.m_signature[index];
                }
                while (index++ < WP_Packet.m_crcHeader_offset)
                    buffer[index] = 0;      // Fill to end with zeros

                // Marshal the WP_Packet (header) into the buffer.  Note that the CRC values start as zero
                // so that the CRC of the WP_Packet (header) may be computed the same for host and target.
                WriteUINT32(buffer, WP_Packet.m_crcHeader_offset, 0);
                WriteUINT32(buffer, WP_Packet.m_crcData_offset, 0);
                WriteUINT32(buffer, WP_Packet.m_cmd_offset, (UInt32)packet.m_cmd);
                WriteUINT16(buffer, WP_Packet.m_seq_offset, packet.m_seq);
                WriteUINT16(buffer, WP_Packet.m_seqReply_offset, packet.m_seqReply);
                WriteUINT32(buffer, WP_Packet.m_flags_offset, packet.m_flags);
                WriteUINT32(buffer, WP_Packet.m_size_offset, (UInt32)data.Length);

                // Copy the data to the buffer
                for (int i = 0; i < data.Length; i++)
                    buffer[WP_Packet.packetSize + i] = data[i];

                // Calculate the CRC of the data
                if (data.Length != 0)
                {
                    packet.m_crcData = SUPPORT_ComputeCRC(data, 0, data.Length, 0);
                    WriteUINT32(buffer, WP_Packet.m_crcData_offset, packet.m_crcData);
                }

                // Calculate the CRC of the packet header
                packet.m_crcHeader = SUPPORT_ComputeCRC(buffer, 0, WP_Packet.packetSize, 0);
                WriteUINT32(buffer, WP_Packet.m_crcHeader_offset, packet.m_crcHeader);

                // Write out the complete packet to the USB stream
                stream.Write(buffer, 0, buffer.Length);
            }
Esempio n. 6
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            // Check the given UsbStream for a valid WireProtocol packet (header).  Returns true
            // along with the WP_Packet (header) if available.  Returns false if nothing valid received as yet.
            public static bool ReadPacket(UsbStream stream, out WP_Packet packet)
            {
                packet = new WP_Packet();
                byte[] buffer = new byte[WP_Packet.packetSize];       // Size of marshalled WP_Packet
                int nRead;

                // Read in enough data for a complete WP_Packet (header)
                nRead = stream.Read(buffer, 0, WP_Packet.packetSize);

                // If there were not enough bytes to fill the complete WP_Packet, it's no good
                if (nRead != WP_Packet.packetSize)
                {
                    return false;
                }

                // Unmarshal the signature string from the buffer to the WP_Packet
                packet.m_signature = "";
                for (int i = 0; (i < WP_Packet.m_crcHeader_offset) && (buffer[i] != 0); i++)
                {
                    packet.m_signature += (char)buffer[i];
                }

                // Unmarshal the rest of the buffer into the WP_Packet structure.
                packet.m_crcHeader = ReadUINT32(buffer, WP_Packet.m_crcHeader_offset);
                packet.m_crcData = ReadUINT32(buffer, WP_Packet.m_crcData_offset);
                packet.m_seq = ReadUINT16(buffer, WP_Packet.m_seq_offset);
                packet.m_seqReply = ReadUINT16(buffer, WP_Packet.m_seqReply_offset);
                packet.m_flags = ReadUINT32(buffer, WP_Packet.m_flags_offset);
                packet.m_size = ReadUINT32(buffer, WP_Packet.m_size_offset);
                packet.m_cmd = (Commands)ReadUINT32(buffer, WP_Packet.m_cmd_offset);

                // The header CRC must first be zeroed to calculate the correct header CRC
                WriteUINT32(buffer, WP_Packet.m_crcHeader_offset, 0);

                // If the calculated CRC does not match that of the packet, it is no good
                if (packet.m_crcHeader != SUPPORT_ComputeCRC(buffer, 0, WP_Packet.packetSize, 0))
                {
                    return false;
                }

                return true;
            }
Esempio n. 7
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        static bool SendMouseReport(UsbStream stream, bool button1, bool button2, bool button3, byte Xmovement, byte Ymovement)
        {
            byte[] report = new byte[3];

            report[0] = (byte)((button1 ? 1 : 0) | (button2 ? 2 : 0) | (button3 ? 4 : 0));
            report[1] = Xmovement;
            report[2] = Ymovement;

            stream.Write(report, 0, 3);
            return true;
        }
Esempio n. 8
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        // Accepts only a good packet.  If the packet is a Ping, the Ping response (ACK) is sent.
        // Otherwise, the command is NAK'ed.
        static bool RespondToPacket(UsbStream pinger, WireProtocol.WP_Packet inPacket, UInt16 seq)
        {
            WireProtocol.WP_Packet outPacket = new WireProtocol.WP_Packet();

            // Allocate space for any data following the packet
            int size = (int)(inPacket.m_size & 0xFFFF);
            byte[] buffer = new byte[size];

            // Read in the data that came with the packet
            if (inPacket.m_size != 0)
                pinger.Read(buffer, 0, size);

            // Fill in the blanks of the response packet
            outPacket.m_signature = "MSdbgV1";                      // Standard target signature
            outPacket.m_cmd = inPacket.m_cmd;                 // Show which command this is a response to
            outPacket.m_seq = seq++;                          // Keep track of the target message sequence number
            outPacket.m_seqReply = inPacket.m_seq;                 // Show which host packet sequence number this is a response to

            // If the host packet was a Ping
            if (inPacket.m_cmd == WireProtocol.Commands.Ping)
            {
                byte[] data = new byte[8];                          // The Ping has an 8 byte data response
                outPacket.m_flags = 0x8003;                         // Return a low-priority ACK
                for (int i = 0; i < 8; i++)
                    data[i] = 0;                                    // Initialize all bytes of the data response to zero
                data[0] = 1;                                        // This tells the host that we are TinyBooter
                data[4] = 2;                                        // This is an innoccuous flag value
                WireProtocol.SendPacket(pinger, outPacket, data);   // Send response to the Ping
            }
            else
            {
                outPacket.m_flags = 0x4003;                                     // Return a low-priority NACK
                WireProtocol.SendPacket(pinger, outPacket, new byte[0]);        // Signal to the host that we don't know what to do with the command
            }
            return true;
        }
Esempio n. 9
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        static void PingerLoop(UsbStream pinger)
        {
            // Allocate in and out packets for "TinyBooter" simulation
            WireProtocol.WP_Packet inPacket;                                        // Allocate packet for Pinger input
            UInt16 seq = 0;                                                         // Initialize Pinger packet sequence number

            // While the done button is not pressed
            while (buttons.done.Read())
            {
                Thread.Sleep(10);       // No need to respond in a hurry

                if (WireProtocol.ReadPacket(pinger, out inPacket))
                {
                    RespondToPacket(pinger, inPacket, seq);
                }
            }

            // Wait for the done button to be released
            while (!buttons.done.Read()) ;
        }
Esempio n. 10
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        public static bool Init()
        {
            Cdc vsp = new Cdc();
            //activedevice is null
            Controller.ActiveDevice = vsp;

            // Send "Hello world!" to PC every second. (Append a new line too)
            //byte[] bytes = System.Text.Encoding.UTF8.GetBytes("Hello world!\r\n");
            while (true)
            {
                // Check if connected to PC
                if (Controller.State !=
                    UsbController.PortState.Running)
                {
                    Debug.Print("Waiting to connect to PC...");
                }
                else
                    break;
                //else
                //{
                //    vsp.Stream.Write(bytes, 0, bytes.Length);
                //}
                Thread.Sleep(500);
            }

            // See if the hardware supports USB
            UsbController[] controllers = UsbController.GetControllers();
            // Bail out if USB is not supported on this hardware!
            if (0 == controllers.Length)
            {
                Debug.Print("USB is not supported on this hardware!");
                return false;
            }

            foreach (UsbController controller in controllers)
            {

                if (controller.Status != UsbController.PortState.Stopped)
                {
                    controller.Stop();
                    Thread.Sleep(1000);
                }
            }

            // Find a free USB controller
            UsbController usbController = null;
            foreach (UsbController controller in controllers)
            {
                if (controller.Status == UsbController.PortState.Stopped)
                {
                    usbController = controller;
                    break;
                }
            }
            // If no free USB controller
            if (null == usbController)
            {
                Debug.Print("All available USB controllers already in use. Set the device to use Ethernet or Serial debugging.");
                return false;
            }

            try
            {   // Configure the USB controller
                if (ConfigureUSBController(usbController))
                {
                    usbStream = usbController.CreateUsbStream(WRITE_EP, READ_EP);
                    usbStream.ReadTimeout = 60000;
                    usbStream.WriteTimeout = 60000;
                }
                else
                {
                    throw new Exception();
                }
            }
            catch (Exception)
            {
                Debug.Print("USB stream could not be created, error " + usbController.ConfigurationError.ToString());
                return false;
            }

            return true;
        }
Esempio n. 11
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="port"></param>
        /// <param name="mouse"></param>
        static void MouseLoop(UsbController port, UsbStream mouse)
        {
            // Mouse report storage.
            byte[] report = new byte[5];

            // Offsets into mouse report storage.
            const byte BUTTONS = 0;
            const byte X_MOVEMENT = 1;
            const byte Y_MOVEMENT = 2;

            // Size of mouse movement for each report (every 10 mS).
            const byte mouseStep = 3;
            bool fAddMouse = true;

            // While the Done button is not pressed...
            while (buttons.Done.Read())
            {
                // Perform this operation once every 10 milliseconds (actually a 
                // bit more than 10 milliseconds).  We've asked the host to 
                // query for mouse info at least every 10 milliseconds, but it 
                // actually queries every 8 milliseconds - it's OK not to 
                // respond to every query.
                Thread.Sleep(10);

                report[X_MOVEMENT] = 0;      // Zero X movement
                report[Y_MOVEMENT] = 0;      // Zero Y movement

                // Add X,Y movement to the mouse report.
                if (!buttons.Left.Read())
                    report[X_MOVEMENT] -= mouseStep;
                if (!buttons.Right.Read())
                    report[X_MOVEMENT] += mouseStep;
                if (!buttons.Up.Read())
                    report[Y_MOVEMENT] -= mouseStep;
                if (!buttons.Down.Read())
                    report[Y_MOVEMENT] += mouseStep;

                if (!buttons.Toggle.Read())
                {
                    if (mouse != null)
                    {
                        mouse.Dispose();
                        mouse = null;
                    }

                    fAddMouse = !fAddMouse;

                    ConfigureUsbPort(port, fAddMouse);

                    if (fAddMouse)
                    {
                        mouse = port.CreateUsbStream(3, UsbStream.NullEndpoint);
                    }
                }

                // Add the button state to the mouse report.
                report[BUTTONS] = (byte)((!buttons.LeftMouseButton.Read() ?
                    1 : 0) | (!buttons.RightMouseButton.Read() ? 2 : 0));

                if (mouse != null)
                {
                    // Send the mouse report to the host.
                    mouse.Write(report, 0, 3);
                }
            }

            // Wait for the Done button to be released.
            while (!buttons.Done.Read()) ;
        }
Esempio n. 12
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        public UsbStream CreateUsbStream(int writeEndpoint, int readEndpoint)
        {
            UsbStream s = null;

            lock (s_openStreams)
            {
                if (s_openStreams[m_controllerIndex] == null)
                {
                    s_openStreams[m_controllerIndex] = new ArrayList();
                }

                ArrayList streams = (ArrayList)s_openStreams[m_controllerIndex];

                // if this is the first UsbStream associated with this controller, then start the controller
                if (streams.Count == 0)
                {
                    // UsbController.GetController(m_controllerIndex).Start();
                    Start();
                }

                try
                {
                    s = new UsbStream(m_controllerIndex, writeEndpoint, readEndpoint);
                }
                catch (Exception e)
                {
                    Stop();
                    throw e;
                }

                streams.Add(s);
            }

            return s;
        }