void OnInsertEntity(sime.InsertSimulationEntity insert) { _entity = insert.Body as FourWheelDriveEntity; if (_entity != null) { _entity.ServiceContract = Contract.Identifier; if (_entity.ChassisShape != null) { _state.DistanceBetweenWheels = _entity.DistanceBetweenWheels; _state.WheelBase = _entity.WheelBase; } } }
void OnDeleteEntity(sime.DeleteSimulationEntity delete) { _entity = null; }