Esempio n. 1
0
        /// <summary>
        /// Stops rendering audio data.
        /// </summary>
        public void StopRendering()
        {
            if (this.wasapiRenderClient != null)
            {
                this.wasapiRenderClient.Dispose();
                this.wasapiRenderClient = null;
            }

            if (this.audioBufferStream != null)
            {
                this.audioBufferStream.Dispose();
                this.audioBufferStream = null;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Starts rendering audio data.
        /// </summary>
        /// <param name="maxBufferSeconds">
        /// The maximum duration of audio that can be buffered for playback.
        /// </param>
        /// <param name="targetLatencyInMs">
        /// The target maximum number of milliseconds of acceptable lag between
        /// playback of samples and live sound being produced.
        /// </param>
        /// <param name="gain">
        /// The gain to be applied prior to rendering the audio.
        /// </param>
        /// <param name="inFormat">
        /// The input audio format.
        /// </param>
        public void StartRendering(double maxBufferSeconds, int targetLatencyInMs, float gain, WaveFormat inFormat)
        {
            if (this.wasapiRenderClient != null)
            {
                this.StopRendering();
            }

            // Create an audio buffer to buffer audio awaiting playback.
            this.audioBufferStream = new CircularBufferStream((long)Math.Ceiling(maxBufferSeconds * inFormat.AvgBytesPerSec), false);

            this.wasapiRenderClient = new WasapiRenderClient(this.audioDevice);

            // Create a callback delegate and marshal it to a function pointer. Keep a
            // reference to the delegate as a class field to prevent it from being GC'd.
            this.callbackDelegate = new AudioDataRequestedCallback(this.AudioDataRequestedCallback);

            // initialize the renderer with the desired parameters
            this.wasapiRenderClient.Initialize(targetLatencyInMs, gain, inFormat, this.callbackDelegate);

            // tell WASAPI to start rendering
            this.wasapiRenderClient.Start();
        }