Esempio n. 1
0
 private void CreateDepthCameraTexture()
 {
     if (depthTexture == null)
     {
         IntPtr depthSRV;
         if (UnityCompositorInterface.CreateUnityDepthCameraTexture(out depthSRV))
         {
             depthTexture            = Texture2D.CreateExternalTexture(frameWidth, frameHeight, TextureFormat.R16, false, false, depthSRV);
             depthTexture.filterMode = FilterMode.Point;
             depthTexture.anisoLevel = 0;
         }
     }
 }