protected override void Awake() { base.Awake(); fontAssets = FontAssetCache.LoadAssetCache <FontAssetCache>(); }
private void Start() { fontAssets = FontAssetCache.LoadAssetCache <FontAssetCache>(); StateSynchronizationSceneManager.Instance.RegisterService(this, new ComponentBroadcasterDefinition <TextBroadcaster>(typeof(Text))); }