Esempio n. 1
0
        private void OnGUI()
        {
            EditorGUILayout.BeginVertical();
            {
                if (GUILayout.Button(new GUIContent("Open performance settings prefab", "Opens the prefab that defines global performance settings."), GUILayout.Width(globalSettingsButtonWidth)))
                {
                    StateSynchronizationMenuItems.EditGlobalPerformanceParameters();
                }

                if (!EditorApplication.isPlaying)
                {
                    if (StateSynchronizationObserver.Instance == null)
                    {
                        RenderTitle("StateSynchronizationObserver was not detected in the current scene. Open the SpectatorViewPerformance scene.", Color.red);
                    }
                    else
                    {
                        RenderTitle("Enter playmode to view performance information.", Color.gray);
                    }
                }
                else if (EditorApplication.isPlaying &&
                         !StateSynchronizationObserver.IsInitialized)
                {
                    RenderTitle("StateSynchronizationObserver was not detected in the current scene. Open SpectatorViewCompositor", Color.red);
                }
                else
                {
                    UpdatePerformanceInformation();
                }
            }
            EditorGUILayout.EndVertical();
        }
        public void OnPreprocessBuild(BuildReport report)
        {
            if (StateSynchronizationMenuItems.EnablePreBuildSteps)
            {
                RunPreBuildSteps();
            }

            if (StateSynchronizationMenuItems.EnableUpdatingAssetCaches)
            {
                StateSynchronizationMenuItems.UpdateAllAssetCaches();
            }
        }