Esempio n. 1
0
        public override void Update(GameTime gameTime)
        {
            //  hand.Update(gameTime);
            //button.Update(gameTime);
            //button.Clicked += button_Clicked;
            gesture = kinect.Gesture;
            if (FrameNumber % 240 == 0)
            {
                kinect.Gesture = "";
                tvPopup.message = "";
            }
            if (FrameNumber % 120 == 0)
                joiningHands = false;
            if (voiceCommands != null)
            {
                if (voiceCommands.HeardString.Equals("Open"))
                {
                    shouldPlay = true;
                    foreach (var player in players)
                        player.IsMuted = false;
                }
                if (voiceCommands.HeardString.Equals("Close"))
                {
                    shouldPlay = false;
                    foreach (var player in players)
                        player.IsMuted = true;
                }
            }
            //if (gesture.Equals("Zoom out"))
            //    joiningHands = true;
            if (gesture.Equals("Joined Zoom"))
            {
                if (shouldPlay)
                {
                    shouldPlay = false;
                    //player.Volume = 0;
                    foreach (var player in players)
                        player.IsMuted = true;
                }
                else
                {
                    shouldPlay = true;
                    //player.Volume = tv.Volume / 100f;
                    foreach (var player in players)
                        player.IsMuted = false;
                }
                kinect.Gesture = "";
            }
            if(joinZoom!=null)
            if (joinZoom.currentGesturePart >= 1 && joinZoom.currentGesturePart <= 10)
                joiningHands = true;

            if (joiningHands)
                suppressUiTimer = 2;

            if (suppressUiTimer > 0)
                suppressUiTimer -= (float)gameTime.ElapsedGameTime.TotalSeconds;

            skel = kinect.trackedSkeleton;
            if ((skel != null))
            //&& skel.Joints[JointType.WristLeft].Position.Y > skel.Joints[JointType.ElbowLeft].Position.Y) &&
            //skel.Joints[JointType.WristRight].Position.Y > skel.Joints[JointType.ElbowRight].Position.Y)
            {
                leftAngle = skel.GetRotationZ2(JointType.WristLeft, JointType.HipLeft) + 0.32f;
                if (skel.GetDistanceY(JointType.WristLeft, JointType.HipLeft) < 0)
                    leftAngle -= MathHelper.Pi;
                leftAngle = MathHelper.Clamp(leftAngle, -MathHelper.PiOver2, MathHelper.PiOver2);

                leftDist = skel.GetDistance(JointType.WristLeft, JointType.HipLeft, 'z') - 0.2f;

                rightAngle = skel.GetRotationZ2(JointType.WristRight, JointType.HipRight) - 0.32f;
                if (skel.GetDistanceY(JointType.WristRight, JointType.HipRight) < 0)
                    rightAngle += MathHelper.Pi;
                rightAngle = MathHelper.Clamp(rightAngle, -MathHelper.PiOver2, MathHelper.PiOver2);

                rightDist = skel.GetDistance(JointType.WristRight, JointType.HipRight, 'z') - 0.2f;

                if (suppressUiTimer > 0 || !shouldPlay)
                {
                    leftDist = 0;
                    rightDist = 0;
                }

                var lastCh = tv.Channel;
                tv.UpdateValues(leftAngle, rightAngle, leftDist > 0, rightDist > 0);

                foreach (var player in players)
                    player.Volume = (float)tv.Volume / 100;

                if (tv.Channel != lastCh)
                {
                    currentPlayer.Pause();
                    currentPlayer = players[tv.Channel - 1];
                    currentPlayer.Resume();
                }

                tvPopup.message = tv.Status;
            }

            base.Update(gameTime);
        }