Esempio n. 1
0
        internal static void Initialize()
        {
            // For each blade
            for (int i = 0; i < ConfigLoaded.Population; i++)
            {
                // Initialize lock object for performing atomic blade power operations
                locker[i] = new object();

                // Initialize Hard Power On/Off Switches (Blade Enable)
                BladePower[i] = new BladePowerSwitch(Convert.ToByte(i + 1));
                // Get Actual Power State
                BladePower[i].GetBladePowerState();

                // Create Blade Serial Console Metadata objects and initialize token, timestamp and associated member objects using class constructor
                BladeSerialMetadata.Add(i + 1, new BladeSerialSessionMetadata(i + 1));
            }

            // For each PSU
            for (int i = 0; i < ConfigLoaded.NumPsus; i++)
            {
                psuLock[i] = new object();
            }
            PsuInitialize();

            // For each serial port
            // Create Serial Console Port Metadata objects and initialize the sessiontoken and timestamp using the class constructor
            SerialConsolePortsMetadata = new SerialConsoleMetadata[(uint)ConfigLoaded.MaxSerialConsolePorts];
            for (int numPorts = 0; numPorts < (int)ConfigLoaded.MaxSerialConsolePorts; numPorts++)
            {
                SerialConsolePortsMetadata[numPorts] = new SerialConsoleMetadata(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts), DateTime.Now);
            }

            // Create AC Power Socket objects
            AcPowerSockets = new AcSocket[(uint)ConfigLoaded.NumPowerSwitches];
            for (int numSockets = 0; numSockets < (int)ConfigLoaded.NumPowerSwitches; numSockets++)
            {
                AcPowerSockets[numSockets] = new AcSocket((byte)(numSockets + 1));
            }

            WatchDogTimerInitialize();

            // Create fan objects
            for (int fanId = 0; fanId < (int)ConfigLoaded.NumFans; fanId++)
            {
                Fans[fanId] = new Fan((byte)(fanId + 1));
            }
        }
        /// <summary>
        /// Find group with given name, if not exists create
        /// </summary>
        /// <param name="role">Group name</param>
        /// <returns>Group DirectorEntry</returns>
        internal static DirectoryEntry FindGroupIfNotExistsCreate(WCSSecurityRole role)
        {
            try
            {
                DirectoryEntry AD  = new DirectoryEntry("WinNT://" + Environment.MachineName + ",computer");
                DirectoryEntry grp = AD.Children.Find(role.ToString(), "group");
                if (grp == null)
                {
                    ChassisManagerUtil.CreateNewGroup(role);
                }

                return(grp);
            }
            catch (System.Runtime.InteropServices.COMException)
            {
                Tracer.WriteInfo(" Group: {0} not found , creating new", role.ToString());
                return(ChassisManagerUtil.CreateNewGroup(role));
            }
        }
Esempio n. 3
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        internal static void Initialize()
        {
            for (int i = 0; i < ConfigLoaded.Population; i++)
            {
                _lock[i] = new object();
            }

            // Create Serial Console Port Metadata objects and initialize the sessiontoken and timestamp using the class constructor
            SerialConsolePortsMetadata = new SerialConsoleMetadata[(uint)ConfigLoaded.MaxSerialConsolePorts];
            for (int numPorts = 0; numPorts < (int)ConfigLoaded.MaxSerialConsolePorts; numPorts++)
            {
                SerialConsolePortsMetadata[numPorts] = new SerialConsoleMetadata(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts), ConfigLoaded.InactiveSerialPortSessionToken, DateTime.Now);
            }

            // Create AC Power Socket objects
            AcPowerSockets = new AcSocket[(uint)ConfigLoaded.NumPowerSwitches];
            for (int numSockets = 0; numSockets < (int)ConfigLoaded.NumPowerSwitches; numSockets++)
            {
                AcPowerSockets[numSockets] = new AcSocket((byte)(numSockets + 1));
            }

            // Create PSU objects
            for (int psuIndex = 0; psuIndex < (int)ConfigLoaded.NumPsus; psuIndex++)
            {
                // Initially create instance of the base class
                // Later.. based on the psu model number, we create the appropriate psu class object
                Psu[psuIndex] = new PsuBase((byte)(psuIndex + 1));
            }

            // Create fan objects
            for (int fanId = 0; fanId < (int)ConfigLoaded.NumPsus; fanId++)
            {
                Fans[fanId] = new Fan((byte)(fanId + 1));
            }

            // Initialize Hard Power On/Off Switches (Blade Enable)
            for (int bladeId = 0; bladeId < BladePower.Length; bladeId++)
            {
                BladePower[bladeId] = new BladePowerSwitch(Convert.ToByte(bladeId + 1));
            }
        }
        public override bool CheckAccess(OperationContext operationContext, ref Message message)
        {
            // Open the request message using an xml reader
            XmlReader xr = OperationContext.Current.IncomingMessageHeaders.GetReaderAtHeader(0);

            // Split the URL at the API name--Parameters junction indicated by the '?' character - taking the first string will ignore all parameters
            string[] urlSplit = xr.ReadElementContentAsString().Split('/');
            // Extract just the API name and rest of the URL, which will be the last item in the split using '/'
            string[] apiSplit = urlSplit[3].Split('?');
            // Logging the username and API name
            Tracer.WriteUserLog(apiSplit[0] + " request from user: "******"Client IP address : " + ip);
            }


            // If the most-privileged-role that this user belongs has access to this api, then allow access, otherwise deny access
            // Returning true will allow the user to execute the actual API function; Returning false will deny access to the user
            // TODO: May be we should send back a HTTP error code; will include this after shivi checks in her code
            if (ChassisManagerSecurity.GetCurrentUserMostPrivilegedRole() <= ChassisManagerSecurity.GetCurrentApiLeastPrivilegedRole(apiSplit[0]))
            {
                Tracer.WriteUserLog("CheckAccess: Authorized");
                return(true);
            }
            else
            {
                Tracer.WriteUserLog("CheckAccess: NOT Authorized");
                return(false);
            }
        }
Esempio n. 5
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        internal static Contracts.ChassisResponse StopBladeSerialSession(int bladeId, string sessionToken, bool forceKill = false)
        {
            Contracts.ChassisResponse response = new Contracts.ChassisResponse();
            response.completionCode = Contracts.CompletionCode.Failure;
            Tracer.WriteInfo("BladeSerialSessionMetadata.Received Stopbladeserialsession({0})", bladeId);

            // If there is NOT an already existing Blade serial session (indicated by a invalid bladeId and a invalid sessionToken), return failure with appropriate completion code
            if (CompareAndSwapMetadata(ConfigLoaded.InactiveBladePortId, ConfigLoaded.InactiveBladeSerialSessionToken,
                                       ConfigLoaded.InactiveBladePortId, ConfigLoaded.InactiveBladeSerialSessionToken) == CompletionCode.Success)
            {
                Tracer.WriteError("StopBladeSerialSession({0}): Stop failed because of no active session.", bladeId);
                response.completionCode = Contracts.CompletionCode.NoActiveSerialSession;
                return(response);
            }

            // Normal scenario when forcekill option is not true.. check for bladeid correctness and if it currently holds the serial session
            if (!forceKill)
            {
                if (ChassisManagerUtil.CheckBladeId((byte)bladeId) != (byte)CompletionCode.Success)
                {
                    response.completionCode = Contracts.CompletionCode.ParameterOutOfRange;
                    return(response);
                }

                // If this bladeid do not currently hold the serial session, return failure
                if (CompareAndSwapMetadata(bladeId, sessionToken, bladeId, sessionToken) != CompletionCode.Success)
                {
                    response.completionCode = Contracts.CompletionCode.SerialSessionActive;
                    return(response);
                }
            }

            // Communication device has to come out of safe mode - should allow IPMI commands to go to the BMC
            if (!CommunicationDevice.DisableSafeMode())
            {
                Tracer.WriteError(
                    "BladeSerialSessionMetadata.StopBladeSerialSession({0}): CommunicationDevice.DisableSafeMode Failed",
                    bladeId);
            }

            Ipmi.SerialMuxSwitch rms;
            // If forcekill parameter is false, then use the bladeid that is passed by the user
            if (!forceKill)
            {
                rms = WcsBladeFacade.ResetSerialMux((byte)bladeId);
            }
            // If forcekill parameter is true, then use the bladeid that currently holds the serial session
            else
            {
                rms = WcsBladeFacade.ResetSerialMux((byte)BladeSerialSessionMetadata.bladeId);
            }

            if (rms.CompletionCode != (byte)CompletionCode.Success)
            {
                Tracer.WriteError("BladeSerialSessionMetadata.StopBladeSerialSession({0}): Ipmi ReSetSerialMuxSwitch Failed", bladeId);
            }

            if (!BladeSerialSessionMetadata.ResetMetadata())
            {
                Tracer.WriteError("BladeSerialSessionMetadata.StopBladeSerialSession: Unable to reset metadata");
            }
            response.completionCode = Contracts.CompletionCode.Success;
            // Resetting TimeoutBladeSerialSessionInSecs to 0 to account for default or user provided session timeout value
            ConfigLoaded.TimeoutBladeSerialSessionInSecs = 0;
            return(response);
        }
        /// <summary>
        /// Checks Blade Serial Sessions and Serial Port Console Sessions for inactivity.
        /// Closes inactive sessions to prevent conditions where users cannot open new sessions
        /// due to old sessions being abandoned.
        /// Receive and transmit commands are considered to be activity and will keep the session alive.
        /// </summary>
        private static void CheckBladeConsoleInactivity()
        {
            foreach (KeyValuePair <int, BladeSerialSessionMetadata> bladeSerialObject in ChassisState.BladeSerialMetadata)
            {
                bladeSerialObject.Value.BladeSerialSessionInactivityCheck();
            }

            for (int numPorts = 0; numPorts < ConfigLoaded.MaxSerialConsolePorts; numPorts++)
            {
                ChassisState.SerialConsolePortsMetadata[numPorts].SerialPortConsoleInactivityCheck(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts));
            }
        }
Esempio n. 7
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 /// <summary>
 /// Performs Blade Serial Console Inativity check
 /// </summary>
 private void CheckBladeConsoleInactivity()
 {
     BladeSerialSessionMetadata.BladeSerialSessionInactivityCheck();
     for (int numPorts = 0; numPorts < ConfigLoaded.MaxSerialConsolePorts; numPorts++)
     {
         ChassisState.SerialConsolePortsMetadata[numPorts].SerialPortConsoleInactivityCheck(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts));
     }
 }