/// <summary>
        /// 使用 <see cref="DefaultObjectLifecycleExecutor{T}"/> 创建一个有限大小的对象池
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="maximumPooled">最大对象数量</param>
        /// <param name="minimumRetained">最小保留对象数量</param>
        /// <param name="recycleInterval">回收间隔</param>
        /// <returns></returns>
        public static IBoundedObjectPool <T> Create <T>(int maximumPooled, int minimumRetained, TimeSpan recycleInterval) where T : new()
        {
            var options = new BoundedObjectPoolOptions
            {
                MaximumPooled   = maximumPooled,
                MinimumRetained = minimumRetained,
                RecycleInterval = recycleInterval,
            };

            return(Create <T>(options));
        }
 /// <summary>
 /// 创建一个有限大小的对象池
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="objectLifecycleExecutor"></param>
 /// <param name="options"></param>
 /// <returns></returns>
 public static IBoundedObjectPool <T> Create <T>(IObjectLifecycleExecutor <T> objectLifecycleExecutor, BoundedObjectPoolOptions options)
 {
     return(new DefaultBoundedObjectPool <T>(objectLifecycleExecutor, options));
 }
 /// <summary>
 /// 使用 <see cref="DefaultObjectLifecycleExecutor{T}"/> 创建一个有限大小的对象池
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="options"></param>
 /// <returns></returns>
 public static IBoundedObjectPool <T> Create <T>(BoundedObjectPoolOptions options) where T : new()
 {
     return(Create(new DefaultObjectLifecycleExecutor <T>(), options));
 }