public static bool HasBindableProperties(SceneNode sceneNode) { return(BindingPropertyHelper.GetBindablePropertiesInternal(sceneNode, 1, BindingPropertyHelper.BindingType.Target).Count > 0); }
public static IList <ReferenceStep> GetBindableTargetProperties(SceneNode sceneNode) { return(BindingPropertyHelper.GetBindablePropertiesInternal(sceneNode, int.MaxValue, BindingPropertyHelper.BindingType.Target)); }