public static bool HasBindableProperties(SceneNode sceneNode)
 {
     return(BindingPropertyHelper.GetBindablePropertiesInternal(sceneNode, 1, BindingPropertyHelper.BindingType.Target).Count > 0);
 }
 public static IList <ReferenceStep> GetBindableTargetProperties(SceneNode sceneNode)
 {
     return(BindingPropertyHelper.GetBindablePropertiesInternal(sceneNode, int.MaxValue, BindingPropertyHelper.BindingType.Target));
 }