public void SetAlpha(Dx3D.Effect shader, Single alpha) { if (shader == _LightShader) { var color = shader.GetValueColor(shader.GetParameter(null, "materialDiffuseColor")); color.Alpha = alpha; shader.SetValue("materialDiffuseColor", color); } }
public void SetAlpha(Dx3D.Effect shader, Single alpha) { if (shader == _LightShader) { var color = shader.GetValueColor(shader.GetParameter(null, "materialDiffuseColor")); color.Alpha = alpha; shader.SetValue("materialDiffuseColor", color); } }