Esempio n. 1
0
        /// <summary>
        /// Enqueues an event to the actor with the specified id.
        /// </summary>
        private EnqueueStatus EnqueueEvent(Actor actor, Event e, Actor sender, Guid opGroupId, SendOptions options)
        {
            EventOriginInfo originInfo;

            string stateName = null;

            if (sender is StateMachine senderStateMachine)
            {
                originInfo = new EventOriginInfo(sender.Id, senderStateMachine.GetType().FullName,
                                                 NameResolver.GetStateNameForLogging(senderStateMachine.CurrentState));
                stateName = senderStateMachine.CurrentStateName;
            }
            else if (sender is Actor senderActor)
            {
                originInfo = new EventOriginInfo(sender.Id, senderActor.GetType().FullName, string.Empty);
            }
            else
            {
                // Message comes from the environment.
                originInfo = new EventOriginInfo(null, "Env", "Env");
            }

            EventInfo eventInfo = new EventInfo(e, originInfo)
            {
                MustHandle = options?.MustHandle ?? false,
                Assert     = options?.Assert ?? -1
            };

            this.LogWriter.LogSendEvent(actor.Id, sender?.Id.Name, sender?.Id.Type, stateName,
                                        e, opGroupId, isTargetHalted: false);
            return(actor.Enqueue(e, opGroupId, eventInfo));
        }
Esempio n. 2
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        /// <inheritdoc/>
        internal override void NotifyReceivedEvent(Actor actor, Event e, EventInfo eventInfo)
        {
            string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;

            this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);
            var op = this.Scheduler.GetOperationWithId <ActorOperation>(actor.Id.Value);

            op.OnReceivedEvent();
        }
Esempio n. 3
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        /// <inheritdoc/>
        internal override void NotifyDequeuedEvent(Actor actor, Event e, EventInfo eventInfo)
        {
            var op = this.Scheduler.GetOperationWithId <ActorOperation>(actor.Id.Value);

            // Skip `ReceiveEventAsync` if the last operation exited the previous event handler,
            // to avoid scheduling duplicate `ReceiveEventAsync` operations.
            if (op.SkipNextReceiveSchedulingPoint)
            {
                op.SkipNextReceiveSchedulingPoint = false;
            }
            else
            {
                this.Scheduler.ScheduleNextEnabledOperation();
                ResetProgramCounter(actor);
            }

            string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;

            this.LogWriter.LogDequeueEvent(actor.Id, stateName, e);
        }
Esempio n. 4
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        /// <inheritdoc/>
        internal override void NotifyReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)
        {
            string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;

            this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);
            this.Scheduler.ScheduleNextEnabledOperation();
            ResetProgramCounter(actor);
        }
Esempio n. 5
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        /// <inheritdoc/>
        internal override void NotifyRaisedEvent(Actor actor, Event e, EventInfo eventInfo)
        {
            string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;

            this.LogWriter.LogRaiseEvent(actor.Id, stateName, e);
        }