Esempio n. 1
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        /// <summary>
        /// Returns a boolean value if we can determine whether the type is managed
        /// without looking at its fields and Unset otherwise.
        /// </summary>
        private static ThreeState IsManagedTypeHelper(NamedTypeSymbol type)
        {
            // To match dev10, we treat enums as their underlying types.
            if (type.IsEnumType())
            {
                type = type.GetEnumUnderlyingType();
            }

            // Short-circuit common cases.
            switch (type.SpecialType)
            {
            case SpecialType.System_Void:
            case SpecialType.System_Boolean:
            case SpecialType.System_Char:
            case SpecialType.System_SByte:
            case SpecialType.System_Byte:
            case SpecialType.System_Int16:
            case SpecialType.System_UInt16:
            case SpecialType.System_Int32:
            case SpecialType.System_UInt32:
            case SpecialType.System_Int64:
            case SpecialType.System_UInt64:
            case SpecialType.System_Decimal:
            case SpecialType.System_Single:
            case SpecialType.System_Double:
            case SpecialType.System_IntPtr:
            case SpecialType.System_UIntPtr:
            case SpecialType.System_TypedReference:
            case SpecialType.System_ArgIterator:
            case SpecialType.System_RuntimeArgumentHandle:
                return(ThreeState.False);

            case SpecialType.None:
            default:
                // CONSIDER: could provide cases for other common special types.
                break;     // Proceed with additional checks.
            }

            if (type.AllTypeArgumentCount() > 0)
            {
                return(ThreeState.True);
            }

            switch (type.TypeKind)
            {
            case TypeKind.Enum:
                return(ThreeState.False);

            case TypeKind.Struct:
                return(ThreeState.Unknown);

            default:
                return(ThreeState.True);
            }
        }
        /// <summary>
        /// Returns a boolean value if we can determine whether the type is managed
        /// without looking at its fields and Unset otherwise.
        /// </summary>
        private static ThreeState IsManagedTypeHelper(NamedTypeSymbol type)
        {
            // To match dev10, we treat enums as their underlying types.
            if (type.IsEnumType())
            {
                type = type.GetEnumUnderlyingType();
            }

            // Short-circuit common cases.
            switch (type.SpecialType)
            {
                case SpecialType.System_Void:
                case SpecialType.System_Boolean:
                case SpecialType.System_Char:
                case SpecialType.System_SByte:
                case SpecialType.System_Byte:
                case SpecialType.System_Int16:
                case SpecialType.System_UInt16:
                case SpecialType.System_Int32:
                case SpecialType.System_UInt32:
                case SpecialType.System_Int64:
                case SpecialType.System_UInt64:
                case SpecialType.System_Decimal:
                case SpecialType.System_Single:
                case SpecialType.System_Double:
                case SpecialType.System_IntPtr:
                case SpecialType.System_UIntPtr:
                case SpecialType.System_TypedReference:
                case SpecialType.System_ArgIterator:
                case SpecialType.System_RuntimeArgumentHandle:
                    return ThreeState.False;
                case SpecialType.None:
                default:
                    // CONSIDER: could provide cases for other common special types.
                    break; // Proceed with additional checks.
            }

            if (type.AllTypeArgumentCount() > 0)
            {
                return ThreeState.True;
            }

            switch (type.TypeKind)
            {
                case TypeKind.Enum:
                    return ThreeState.False;
                case TypeKind.Struct:
                    return ThreeState.Unknown;
                default:
                    return ThreeState.True;
            }
        }