Esempio n. 1
0
        /// <summary>
        /// Creates a new expression that is like this one, but using the supplied children. If all of the children are the same, it will return this expression.
        /// </summary>
        /// <param name="negated">The <see cref="Negated" /> property of the result.</param>
        /// <returns>This expression if no children changed, or an expression with the updated children.</returns>
        public NotCSharpPattern Update(CSharpPattern negated)
        {
            if (negated == Negated)
            {
                return(this);
            }

            return(CSharpPattern.Not(_info, negated));
        }
Esempio n. 2
0
        /// <summary>
        /// Changes the input type to the specified type.
        /// </summary>
        /// <remarks>
        /// This functionality can be used when a pattern is pass to an expression or statement that applies the pattern.
        /// </remarks>
        /// <param name="inputType">The new input type.</param>
        /// <returns>The original pattern rewritten to use the specified input type.</returns>
        public override CSharpPattern ChangeType(Type inputType)
        {
            if (inputType == InputType)
            {
                return(this);
            }

            var negated = Negated.ChangeType(inputType);

            return(CSharpPattern.Not(info: null, negated));
        }