Esempio n. 1
0
        private List <PluginAssemblyInfo> ScanForPluginDLLs()
        {
            List <PluginAssemblyInfo> toReturn = new List <PluginAssemblyInfo>();

            foreach (string assetAssemblyPath in Directory.GetFiles(Utilities.AssetPath, "*.dll", SearchOption.AllDirectories))
            {
                string         assetRelativePath = Utilities.GetAssetsRelativePathFrom(assetAssemblyPath);
                PluginImporter importer          = (PluginImporter)AssetImporter.GetAtPath(assetRelativePath);
                if (importer == null)
                {
                    Debug.LogWarning($"Didn't get an importer for '{assetRelativePath}', most likely due to it being in a Unity hidden folder (prefixed by a .)");
                    continue;
                }

                PluginAssemblyInfo toAdd = new PluginAssemblyInfo(this, Guid.Parse(AssetDatabase.AssetPathToGUID(assetRelativePath)), assetAssemblyPath, importer.isNativePlugin ? PluginType.Native : PluginType.Managed);
                toReturn.Add(toAdd);
            }

            foreach (string packageDllPath in Directory.GetFiles(Utilities.PackageLibraryCachePath, "*.dll", SearchOption.AllDirectories))
            {
                string metaPath = packageDllPath + ".meta";

                if (!File.Exists(metaPath))
                {
                    Debug.LogWarning($"Skipping a packages DLL that didn't have an associated meta: '{packageDllPath}'");
                    continue;
                }
                Guid guid;
                using (StreamReader reader = new StreamReader(metaPath))
                {
                    string guidLine = reader.ReadUntil("guid");
                    if (!Guid.TryParse(guidLine.Split(':')[1].Trim(), out guid))
                    {
                        Debug.LogWarning($"Skipping a packages DLL that didn't have a valid guid in the .meta file: '{packageDllPath}'");
                        continue;
                    }
                }

                bool isManaged           = Utilities.IsManagedAssembly(packageDllPath);
                PluginAssemblyInfo toAdd = new PluginAssemblyInfo(this, guid, packageDllPath, isManaged ? PluginType.Managed : PluginType.Native);
                toReturn.Add(toAdd);
            }

            return(toReturn);
        }
 /// <summary>
 /// Adds a dependency to the project.
 /// </summary>
 /// <param name="pluginAssemblyInfo">The plugin dependency.</param>
 internal void AddDependency(PluginAssemblyInfo pluginAssemblyInfo)
 {
     AddDependency(pluginAssemblyDependencies, pluginAssemblyInfo);
 }