Esempio n. 1
0
        /// <summary>
        /// Internal method called when a block is requested and the pool is empty. It allocates one additional slab, creates all of the
        /// block tracking objects, and adds them all to the pool.
        /// </summary>
        private MemoryPoolBlock AllocateSlab()
        {
            var slab = MemoryPoolSlab.Create(_slabLength);

            _slabs.Push(slab);

            var basePtr     = slab.ArrayPtr;
            var firstOffset = (int)((_blockStride - 1) - ((ulong)(basePtr + _blockStride - 1) % _blockStride));

            var poolAllocationLength = _slabLength - _blockStride;

            var offset = firstOffset;

            for (;
                 offset + _blockLength < poolAllocationLength;
                 offset += _blockStride)
            {
                var block = MemoryPoolBlock.Create(
                    new ArraySegment <byte>(slab.Array, offset, _blockLength),
                    basePtr,
                    this,
                    slab);
                Return(block);
            }

            // return last block rather than adding to pool
            var newBlock = MemoryPoolBlock.Create(
                new ArraySegment <byte>(slab.Array, offset, _blockLength),
                basePtr,
                this,
                slab);

            return(newBlock);
        }
Esempio n. 2
0
        private bool _disposedValue = false; // To detect redundant calls

        /// <summary>
        /// Called to take a block from the pool.
        /// </summary>
        /// <param name="minimumSize">The block returned must be at least this size. It may be larger than this minimum size, and if so,
        /// the caller may write to the block's entire size rather than being limited to the minumumSize requested.</param>
        /// <returns>The block that is reserved for the called. It must be passed to Return when it is no longer being used.</returns>
        public MemoryPoolBlock Lease(int minimumSize = MaxPooledBlockLength)
        {
            if (minimumSize > _blockLength)
            {
                // The requested minimumSize is actually larger then the usable memory of a single block.
                // Because this is the degenerate case, a one-time-use byte[] array and tracking object are allocated.
                // When this block tracking object is returned it is not added to the pool - instead it will be
                // allowed to be garbage collected normally.
                return(MemoryPoolBlock.Create(
                           new ArraySegment <byte>(new byte[minimumSize]),
                           dataPtr: IntPtr.Zero,
                           pool: this,
                           slab: null));
            }

            MemoryPoolBlock block;

            if (_blocks.TryDequeue(out block))
            {
                // block successfully taken from the stack - return it
                return(block);
            }
            // no blocks available - grow the pool
            return(AllocateSlab());
        }