internal WorldState(ControlPoint cp, GlobalEnvironment ge) { this.cp = cp; this.ge = ge; this.defaultObject = Constant.DefaultObject; this.eofObject = Constant.EofObject; this.aux = Constant.theAuxMarker; this.key = Constant.theKeyMarker; this.optional = Constant.theOptionalMarker; this.rest = Constant.theRestMarker; this.externalUnassigned = Constant.ExternalUnassigned; this.unspecific = Constant.Unspecific; }