public static ColorSelector Show(Vector2 pos) { var a = new ColorSelector(pos); a.Initialize(); a.isVisible = true; GUIEngine.AddHUDScene(a); a.wasJustOpened = true; return a; }
public static ColorSelector Show(Vector2 pos) { var a = new ColorSelector(pos); a.Initialize(); a.isVisible = true; GUIEngine.AddHUDScene(a); a.wasJustOpened = true; return(a); }
void colsel_onColorSelected(object sender, ColorSelector.ColorSelectedArgs e) { color.background = e.color; color.disabledColor = color.background; color.mouseOverColor = color.background; color.pressedColor = color.background; }
void color_onClicked(object sender, InputEngine.MouseArgs e) { colsel = ColorSelector.Show(position + color.Position + new Vector2(color.Size.X, 0)); colsel.onColorSelected += new ColorSelector.ColorSelectedEventHandler(colsel_onColorSelected); }
void color_onClicked(object sender, InputEngine.MouseArgs e) { colsel = ColorSelector.Show(position + color.Position + new Vector2(color.Size.X, 0)); colsel.onColorSelected += new ColorSelector.ColorSelectedEventHandler(colsel_onColorSelected); }