Esempio n. 1
0
        public void LoadTimeStamp(TimelineSystem.TimeStampData pTimeStampData)
        {
            // Players
            foreach (Movable.Config playerConfig in pTimeStampData.players)
            {
                Player player = config.players[playerConfig.index];
                player.LoadTimeStamp(new Vector2(playerConfig.posX, playerConfig.posY));
            }

            // Boxes
            foreach (Movable.Config boxConfig in pTimeStampData.boxes)
            {
                Box box = config.boxes[boxConfig.index];
                box.LoadTimeStamp(new Vector2(boxConfig.posX, boxConfig.posY));
            }
        }
Esempio n. 2
0
 private void OnTimeStampClicked(TimelineSystem.TimeStampData pTimeStampData)
 {
     levelSystem.LoadTimeStamp(pTimeStampData);
     movementSystem.Move(0, 0);
 }