private HeightMap CreateHeightMap(GameStartupSettings settings)
        {
            HeightMap heightmap = new HeightMap(256, HeightMap.Overlap / 2, HeightMap.Overlap / 2);

            heightmap.MakeFlat(0.1f);
            heightmap.SetNoise(0.22f); // 0.3 makes smaller structure, 0.1 makes blobs
            heightmap.Erode(10);
            heightmap.Smoothen();
            //heightmap.Smoothen();

            return heightmap;
        }